The part is not bound to a skeleton joint in the BONE panel, so the skeleton moves but the part stays put.
部件没有在 BONE 骨骼面板中绑定到骨骼关节,所以骨骼动了,部件却不动。
1. Open the BONE Skeleton panel and confirm the joint you want the part to follow exists.
1. 打开 BONE 骨骼面板,确认要跟随的关节已存在。
2. Open SG Material Group and check the part's Parent ID and Part ID form a correct parent-child chain.
2. 打开 SG 材质组,检查部件的 Parent ID 与 Part ID 构成正确的父子链。
3. In BONE, bind the part to the target joint.
3. 在 BONE 中把该部件绑定到目标关节。
4. Open CANVAS and drag or edit rot/scale to verify the part now moves with the joint. Changes sync back into the codes.
4. 打开 CANVAS,拖动或修改 rot/scale,确认部件已随关节移动。改动会同步回代码。
5. If needed, open AG Action and check the action unit targets the correct join.
5. 如有需要,打开 AG 动作组,检查动作单元指向正确的 join。
Can:
能:
Cannot:
不能:
If binding is missing, the part stays still or flies apart during animation; render output will show the error. Validation shows red hints beside invalid fields.
若缺少绑定,部件在动画中会静止或飞散;渲染结果会暴露该问题。校验会在无效输入旁显示红色提示。
Try the 3SAX V3 creator tool and bind your parts to the skeleton first.
现在就试用 3SAX V3 创作工具,先把部件绑定到骨骼。