What resolution should I use for uploaded parts?

上传素材应使用什么分辨率?
Last updated: 2026-10-21

What resolution should you use for uploaded parts?

上传素材应使用什么分辨率?

Use 720x1280 (portrait) or 1280x720 (landscape) part images, matching your final render size and with x/y coordinates inside those bounds.

使用与最终成片一致的 720x1280(竖屏)或 1280x720(横屏)素材,并让 x/y 坐标落在该范围内。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Export each PNG part in the resolution of your target render: 720x1280 portrait or 1280x720 landscape.

1. 按目标成片分辨率导出每个 PNG 部件:720x1280 竖屏或 1280x720 横屏。

2. Open the SG Material Group panel and upload the PNG parts.

2. 打开 SG 素材组面板,上传 PNG 部件。

3. Set baseX / baseY / Anchor X/Y so each part sits inside the canvas.

3. 设置 baseX / baseY / Anchor X/Y,让部件落在画布内。

4. Set Scale per part if a part was exported larger than needed.

4. 若导出偏大,按部件设置 Scale。

5. Watch the real-time green hint beside each input; red means fix the example shown.

5. 注意每个输入旁的实时提示:绿色为有效,红色需按示例修正。

6. Check placement in CANVAS, drag to fine-tune dx/dy, then render.

6. 在 CANVAS 中检查位置,拖动微调 dx/dy,然后渲染。

What you CAN and CANNOT do

能做与不能做

  • CAN: upload any PNG resolution and correct it with Scale, baseX/baseY and anchors.
  • CANNOT: render outside the two fixed frame sizes; over-sized or out-of-bounds parts fly apart or fail whole-project validation before render.
  • 能做:上传任意分辨率 PNG,再用 Scale、baseX/baseY 和锚点校正。
  • 不能做:在两种固定画幅之外渲染;素材过大或越界会导致部件飞散,或在渲染前整项目校验报错。

Try it in the 3SAX V3 creator tool.

欢迎试用 3SAX V3 创作工具。

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