What order do scheduler layers run in?

3SAX V3 调度器图层运行顺序
Last updated: 2026-10-21

What order do scheduler layers run in?

调度器图层按什么顺序运行?

The AC Scheduler runs as a 4-layer timeline: audio (L4) base, scene (L3), character roles (L1, multiple tracks), camera (L2) on top. Each layer stacks over the one below in that fixed order.

AC 调度器是 4 层时间轴:音频(L4)为底,场景(L3),角色轨道(L1,可多条),相机(L2)在最上。各层按此固定顺序叠放。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the AC Scheduler tab (AC panel).

1. 打开 AC 调度器标签(AC 面板)。

2. Place audio clips on L4 first — they set the timing base.

2. 先在 L4 放音频片段——它们决定时间基准。

3. Add scene events on L3.

3. 在 L3 添加场景事件。

4. Add character role tracks on L1; stack multiple roles per track.

4. 在 L1 添加角色轨道,可叠加多个角色。

5. Add camera shots on L2 above them.

5. 在 L2 上层添加相机镜头。

6. Chain AC+MUS event pairs where needed.

6. 需要时串联 AC+MUS 事件对。

7. Export scheduler codes and run whole-project validation.

7. 导出调度器代码并做整项目校验。

What you CAN and CANNOT do

能做与不能做

  • CAN: stack multiple role tracks on L1, reorder clips within a layer, export codes, load a saved schedule from LIBRARY.
  • CANNOT: change the fixed L1-L4 order, run a layer before its lower layer, skip the audio base.
  • If you put camera before audio timing, the shot fires at the wrong frame and the preview desyncs; validation flags the mismatch.
  • 能做:L1 叠加多条角色轨道,层内调整片段顺序,导出代码,从素材库一键载入已存调度。
  • 不能做:更改固定的 L1-L4 顺序,让某层先于其下层运行,跳过音频基准。
  • 若相机先于音频时间,镜头会在错误帧触发、预览失步;校验会报出该错位。

Try the 3SAX V3 creator tool and build your first scheduler timeline.

现在就用 3SAX V3 创作工具搭建你的第一条调度时间轴。

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