In the BONE (Skeleton) panel, the debug checkbox is a preview helper: it shows skeleton joints and bound-part movement so you can check bindings before rendering — it does not change the exported codes.
在 BONE(骨架)面板中,调试复选框是预览辅助:显示骨架关节和绑定部件的运动,便于渲染前检查绑定,不改变导出的代码。
1. Open the BONE panel and bind each part (Part ID) to a skeleton joint.
1. 打开 BONE 面板,把每个部件(Part ID)绑定到骨架关节。
2. Tick the debug checkbox to highlight joints and confirm attached parts move together.
2. 勾选调试复选框,高亮关节,确认附着部件一起运动。
3. Check the CANVAS preview: drag characters to adjust dx/dy, edit rot/scale; changes sync back into the codes.
3. 查看 CANVAS 预览:拖动角色调整 dx/dy,编辑 rot/scale,改动同步回代码。
4. Untick debug, run whole-project validation, fix red fields from the clickable error list.
4. 取消勾选,执行整项目校验,按可点击错误列表修正红色字段。
5. Confirm rest-fill, then render MP4 (720x1280 or 1280x720).
5. 确认补休,渲染 MP4(720x1280 或 1280x720)。
Open the 3SAX V3 creator tool and test a skeleton binding today.
现在打开 3SAX V3 创作工具,测试一次骨架绑定。