What is the skeleton debug checkbox for?

骨架调试复选框有什么用?
Last updated: 2026-10-21

What the skeleton debug checkbox is for

骨架调试复选框有什么用

In the BONE (Skeleton) panel, the debug checkbox is a preview helper: it shows skeleton joints and bound-part movement so you can check bindings before rendering — it does not change the exported codes.

在 BONE(骨架)面板中,调试复选框是预览辅助:显示骨架关节和绑定部件的运动,便于渲染前检查绑定,不改变导出的代码。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the BONE panel and bind each part (Part ID) to a skeleton joint.

1. 打开 BONE 面板,把每个部件(Part ID)绑定到骨架关节。

2. Tick the debug checkbox to highlight joints and confirm attached parts move together.

2. 勾选调试复选框,高亮关节,确认附着部件一起运动。

3. Check the CANVAS preview: drag characters to adjust dx/dy, edit rot/scale; changes sync back into the codes.

3. 查看 CANVAS 预览:拖动角色调整 dx/dy,编辑 rot/scale,改动同步回代码。

4. Untick debug, run whole-project validation, fix red fields from the clickable error list.

4. 取消勾选,执行整项目校验,按可点击错误列表修正红色字段。

5. Confirm rest-fill, then render MP4 (720x1280 or 1280x720).

5. 确认补休,渲染 MP4(720x1280 或 1280x720)。

What you CAN and CANNOT do

能做与不能做

  • CAN: preview joint bindings, verify parts follow joints, sync tweaks back to codes.
  • CANNOT: debug mode does not alter codes, compose music, or fix wrong Parent ID / Anchor values.
  • Wrong bindings show up in debug and the preview — attached parts drift or fly apart.
  • 能做:预览关节绑定,验证部件跟随关节,微调同步回代码。
  • 不能做:调试模式不改代码、不作曲、不修正错误的 Parent ID / Anchor 值。
  • 绑定错误会在调试和预览中显现——附着部件漂移或飞散。

Open the 3SAX V3 creator tool and test a skeleton binding today.

现在打开 3SAX V3 创作工具,测试一次骨架绑定。

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