What is the max length of an audio clip?

音频片段的最大长度是多少?
Last updated: 2026-10-21

Direct answer

直接回答

A single audio clip in MG is limited by its displayed Duration field. There is no fixed hard cap inventing length; instead, each clip carries a Clip ID, Duration, and BPM that you must set and validate.

MG 面板中单个音频片段的长度由其显示在 Duration 字段中的值决定。没有固定的硬性上限;每个片段都需要设置并校验 Clip ID、Duration 和 BPM。

How to do it in 3SAX V3

在 3SAX V3 中的操作步骤

1. Open the MG (Music) panel.

1. 打开 MG(音乐)面板。

2. Upload your audio file or use the built-in NT note codec (tone + melody). Missing rests are auto-filled after confirmation.

2. 上传音频文件,或使用内置 NT 音符编码(音调 + 旋律)。缺失的休止符经确认后自动补齐。

3. In each clip, set Clip ID, Duration, and BPM.

3. 在每个片段中设置 Clip ID、Duration 和 BPM。

4. Watch the real-time hint beside the Duration input: green = valid, red = error with a fix example.

4. 查看 Duration 输入框旁的实时提示:绿色为有效,红色为错误并附带修正示例。

5. For long audio, split it into multiple clips with distinct Clip IDs.

5. 若音频较长,拆分为多个片段并使用不同的 Clip ID。

6. Place clips on the L4 audio track in the AC (Scheduler) timeline.

6. 在 AC(调度器)时间轴的 L4 音频轨道上放置这些片段。

7. Run whole-project validation before render; fix any clickable errors in the list.

7. 渲染前运行整项目校验;在列表中点击修复错误。

What you CAN and CANNOT do

你可以做和不能做的事

  • CAN: use any duration your Duration field accepts (green hint).
  • CAN: reuse saved music clips from LIBRARY in one click.
  • CANNOT: enter a duration that fails validation — the field stays red and the project will not pass whole-project validation, so render fails.
  • CANNOT: let the tool compose or extend music for you; it stores metadata and notes only.
  • Reusing a clip by editing its code keeps the original Duration unless you change it.
  • 可以:使用 Duration 字段接受(绿色提示)的任意时长。
  • 可以:从 LIBRARY 一键复用已保存的音乐片段。
  • 不能:输入无法通过校验的时长——输入框保持红色,项目无法通过整项目校验,渲染失败。
  • 不能:让工具替你创作或延长音乐;它只保存元数据和音符。
  • 通过编辑代码复用片段时会保留原始 Duration,除非你修改它。

Try it now in the 3SAX V3 creator tool.

立即在 3SAX V3 创作工具中试一试。

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