A single audio clip in MG is limited by its displayed Duration field. There is no fixed hard cap inventing length; instead, each clip carries a Clip ID, Duration, and BPM that you must set and validate.
MG 面板中单个音频片段的长度由其显示在 Duration 字段中的值决定。没有固定的硬性上限;每个片段都需要设置并校验 Clip ID、Duration 和 BPM。
1. Open the MG (Music) panel.
1. 打开 MG(音乐)面板。
2. Upload your audio file or use the built-in NT note codec (tone + melody). Missing rests are auto-filled after confirmation.
2. 上传音频文件,或使用内置 NT 音符编码(音调 + 旋律)。缺失的休止符经确认后自动补齐。
3. In each clip, set Clip ID, Duration, and BPM.
3. 在每个片段中设置 Clip ID、Duration 和 BPM。
4. Watch the real-time hint beside the Duration input: green = valid, red = error with a fix example.
4. 查看 Duration 输入框旁的实时提示:绿色为有效,红色为错误并附带修正示例。
5. For long audio, split it into multiple clips with distinct Clip IDs.
5. 若音频较长,拆分为多个片段并使用不同的 Clip ID。
6. Place clips on the L4 audio track in the AC (Scheduler) timeline.
6. 在 AC(调度器)时间轴的 L4 音频轨道上放置这些片段。
7. Run whole-project validation before render; fix any clickable errors in the list.
7. 渲染前运行整项目校验;在列表中点击修复错误。
Try it now in the 3SAX V3 creator tool.
立即在 3SAX V3 创作工具中试一试。