What is the dual-channel codec in 3SAX?

3SAX 中的双通道编解码器是什么?
Last updated: 2026-10-21

What is the dual-channel codec in 3SAX?

3SAX 中的双通道编解码器是什么?

The codec is a fixed-format 64-bit numeric code that carries static, dynamic, and audio channels; the audio channel is what people call the second channel, alongside the visual (static + dynamic) data.

编解码器是固定格式的 64 位数字代码,包含静态、动态与音频通道;音频通道即通常所说的第二通道,与视觉数据(静态+动态)并行。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Build your material in the SG panel: upload PNG parts, set Part ID / Parent ID / baseX / baseY / Anchor / Scale / Layer / Z-perspective.

1. 在 SG 面板搭建素材:上传 PNG 部件,设置 Part ID / Parent ID / baseX / baseY / 锚点 / 缩放 / 图层 / Z 透视。

2. Define motion in AG: bind the material group, add action units with seq ranges (e.g. 01:0-5), rotation, scale, offsets, swaps, event triggers.

2. 在 AG 定义动作:绑定素材组,添加动作单元与 seq 区间(如 01:0-5)、旋转、缩放、偏移、换件、事件触发。

3. Add camera shots in CAM (zoom / pan) and audio in MG (upload clips, or use the built-in NT note codec).

3. 在 CAM 添加镜头(缩放 / 平移),在 MG 添加音频(上传片段,或使用内置 NT 音符编解码)。

4. Arrange everything in AC across the 4-layer timeline: L2 camera, L1 roles, L3 scene, L4 audio.

4. 在 AC 的四层时间线排布:L2 镜头、L1 角色、L3 场景、L4 音频。

5. Create and chain triggers in EVT; bind parts to joints in BONE so they move together.

5. 在 EVT 创建并串联事件;在 BONE 将部件绑定到骨骼关节,使其同步运动。

6. Preview in CANVAS, drag to fine-tune dx/dy and rot/scale — changes sync back into the codes.

6. 在 CANVAS 预览,拖动微调 dx/dy 与 rot/scale,改动会同步回代码。

7. Validate: check green/red hints, resolve the clickable error list, confirm rest-fill.

7. 校验:查看绿/红提示,处理可点击错误列表,确认休止符补全。

8. Render to MP4 (720x1280 portrait or 1280x720 landscape) in RENDER.

8. 在 RENDER 渲染 MP4(竖屏 720x1280 或横屏 1280x720)。

What you CAN and CANNOT do

能做与不能做

  • CAN: edit the code later to reuse or extend a finished clip; save actions / music / schedules / events to LIBRARY and reload in one click.
  • CANNOT: rely on the tool to compose music; it only handles music metadata and notes.
  • If a required field is missing or a seq range is invalid, the hint turns red and render fails; unbound skeleton parts stay put while others move.
  • 能做:之后编辑代码以复用或扩展成片;将动作 / 音乐 / 排程 / 事件存入 LIBRARY 并一键加载。
  • 不能做:让工具自行作曲;它只处理音乐元数据与音符。
  • 若必填项缺失或 seq 区间无效,提示变红且渲染失败;未绑定骨骼的部件在其他部件移动时保持不动。

Open the 3SAX V3 creator tool and try the codec on a one-sentence clip today.

现在就打开 3SAX V3 创作工具,用一句话短片试试编解码器。

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