Part ID is the fixed numeric key the codec uses to link a part to actions, skeletons and events. Part Name is only a display label for you. Rename freely; never change an ID that other panels already reference.
Part ID 是编解码用来把部件关联到动作、骨骼和事件的固定数字键。Part Name 只是给你看的显示名称。名称可随意改;已被其他面板引用的 ID 不要改。
1. Open the SG Material Group panel and upload your PNG parts.
1. 打开 SG 材质组面板,上传 PNG 部件。
2. For each part, set Part ID (unique number), Parent ID, baseX/baseY, Anchor X/Y, Scale, Layer and Z-perspective.
2. 为每个部件设置 Part ID(唯一数字)、Parent ID、baseX/baseY、Anchor X/Y、Scale、Layer 和 Z 透视。
3. Give each part a readable Part Name so you can find it in lists; keep names unique for your own sanity.
3. 给部件起易读的 Part Name,方便在列表中查找;建议名称也保持唯一。
4. Set the part category (join) and numbered states (frames).
4. 设置部件类别(join)和编号状态(帧)。
5. In AG Action Group, bind the material group and target parts by their IDs (seq frame ranges like 01:0-5).
5. 在 AG 动作组中绑定材质组,按 ID 指定目标部件(序列帧范围如 01:0-5)。
6. In BONE Skeleton, bind parts to joints by ID so attached parts move together.
6. 在 BONE 骨骼面板按 ID 把部件绑定到关节,让附属部件一起运动。
7. Check the green/red hints beside each input before saving; fix red fields first.
7. 保存前查看每个输入旁的绿/红提示,先修正红色字段。
If you duplicate an ID, validation flags it red and the whole-project check lists it; saving broken references makes parts fly apart or the render fail.
若 ID 重复,校验会标红并在整项目检查中列出;保存错误引用会导致部件飞散或渲染失败。
Try the 3SAX V3 creator tool and set your IDs once, correctly.
现在就用 3SAX V3 创作工具,把 ID 一次设对。