What is the difference between layers in the scheduler?

调度器中的层有什么区别?
Last updated: 2026-10-21

What is the difference between layers in the scheduler?

调度器中的层有什么区别?

The scheduler (AC) has four fixed layers: L1 character roles (multiple role tracks), L2 camera, L3 scene, L4 audio. Each layer holds only its own type of events, so anything placed on the wrong layer is rejected.

调度器(AC)固定四层:L1 角色(可多条角色轨道)、L2 摄像机、L3 场景、L4 音频。每层只放对应类型的事件,放错层会被拒绝。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the AC Scheduler panel. You see the four-layer timeline.

1. 打开 AC Scheduler 面板,看到四层时间轴。

2. Put camera shots on L2, characters on L1 (one track per role), scene items on L3, music on L4.

2. 摄像机镜头放 L2,角色放 L1(每个角色一条轨道),场景元素放 L3,音乐放 L4。

3. To stack several characters, add multiple L1 role tracks.

3. 要叠多个角色,就增加多条 L1 角色轨道。

4. Chain EVT events as AC+MUS pairs at the scheduled positions.

4. 在调度位置以 AC+MUS 配对串联 EVT 事件。

5. Check the green/red hints beside each input, then export the scheduler codes.

5. 查看每个输入旁的绿/红提示,然后导出调度代码。

What you CAN and CANNOT do

能做与不能做

Can:

能做:

  • Stack multiple L1 role tracks in one timeline.
  • Combine all four layers in a single schedule and export the codes.
  • Save a schedule to the LIBRARY and reload it in one click.
  • 在同一时间轴叠多条 L1 角色轨道。
  • 四层合并为一份调度并导出代码。
  • 把调度存入 LIBRARY,一键重新载入。

Cannot:

不能做:

  • Move an event to the wrong layer — the input is rejected with a red hint.
  • Place audio on L1 or a character on L4 — validation blocks it.
  • Render with an invalid schedule — whole-project validation lists the errors and the render stops.
  • 把事件放到错误的层——输入被拒,显示红色提示。
  • 把音频放 L1 或角色放 L4——校验拦截。
  • 用无效调度渲染——整项目校验列出错误,渲染停止。

Open the 3SAX V3 creator tool and lay out one timeline across all four layers.

打开 3SAX V3 创作工具,用四层排一条时间轴试试。

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