What is the difference between an event and a transition?

事件与过渡有什么区别?
Last updated: 2026-10-21

What is the difference between an event and a transition?

事件与过渡有什么区别?

An event is a named trigger you create and chain; a transition is not a separate object in 3SAX V3 — the change from one action to the next is handled inside the Scheduler and Action Group timing, and events are what you fire at those points.

事件是你创建并串联的命名触发器;在 3SAX V3 中"过渡"不是独立对象——动作之间的切换由调度器和动作组的时序完成,而事件就是在这些节点上触发的。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the EVT panel and create an event (give it a name and required fields; green hint = valid).

1. 打开 EVT 面板创建一个事件(填写名称和必填项;绿色提示表示有效)。

2. Go to AG, add an action unit, and set its trigger event to the event you created.

2. 进入 AG,添加一个动作单元,把它的触发事件设为你创建的事件。

3. Open AC (Scheduler) and place the camera (L2), role (L1), scene (L3) and audio (L4) clips on the 4-layer timeline.

3. 打开 AC(调度器),在四层时间线上放置镜头(L2)、角色(L1)、场景(L3)和音频(L4)片段。

4. Chain events in AC using AC+MUS pairs at the points where you want the switch to happen.

4. 在 AC 中用 AC+MUS 配对在需要切换的节点串联事件。

5. Use CANVAS to preview; drag characters to fine-tune dx/dy, edit rot/scale — changes sync back into the codes.

5. 用 CANVAS 预览;拖动角色微调 dx/dy,编辑 rot/scale,改动会同步回代码。

6. Optionally save the event or schedule to LIBRARY and reload it in one click.

6. 可选:把事件或调度保存到 LIBRARY,一键重新加载。

What you CAN and CANNOT do

你能做与不能做

Can:

能做:

  • Create events, trigger them from actions, and chain them in the scheduler.
  • Save and reload events and schedules via the server library.
  • Rely on real-time input validation before render.
  • 创建事件、由动作触发事件、在调度器中串联事件。
  • 通过服务器素材库保存和重新加载事件与调度。
  • 渲染前依赖实时输入校验。

Cannot:

不能做:

  • There is no separate "transition" object or transition editor — if you look for one, you won't find it; put the switch in AG/AC timing instead.
  • Without a valid trigger event, the action unit won't fire at the intended point and your animation timing will not match the scheduler.
  • Invalid fields show red hints; the whole-project validation lists errors and render is blocked until fixed.
  • 没有单独的"过渡"对象或过渡编辑器——找不到它;请改用 AG/AC 的时序实现切换。
  • 没有有效的触发事件,动作单元不会在预期节点触发,动画时序会与调度不匹配。
  • 无效字段显示红色提示;整项目校验会列出错误,未修复前渲染被阻止。

Try the 3SAX V3 creator tool and build your first event chain.

试试 3SAX V3 创作工具,搭建你的第一条事件链。

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