What is the difference between a code and a project file?

代码与工程文件的区别是什么?
Last updated: 2026-10-21

What is the difference between a code and a project file?

代码与工程文件的区别是什么?

A code is the fixed-format 64-bit numeric data (static, dynamic, and audio channels) that defines how a clip plays. A project file is the saved workspace: your materials, panels, and codes together, stored privately and downloadable.

代码是固定格式的 64 位数字数据(静态、动态、音频通道),决定片段的播放方式。工程文件是保存的工作区:素材、面板与代码一起私有保存,可下载。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Build your clip in the seven panels (SG, AG, CAM, MG, AC, EVT, BONE) and check it in CANVAS.

1. 在七个面板(SG、AG、CAM、MG、AC、EVT、BONE)中搭建片段,并在 CANVAS 中预览。

2. Watch the validation hints: green beside each input means valid; red shows the error and a fix example.

2. 留意校验提示:输入框旁绿色为有效,红色显示错误和修正示例。

3. Save the project to keep the full workspace; load it later to continue editing.

3. 保存工程以保留完整工作区,之后加载继续编辑。

4. Export the scheduler codes (AC) when you only need the arrangement data.

4. 只需排程数据时,导出调度器代码(AC)。

5. Reuse or extend a finished clip by editing its code, or load matching actions, music, schedules, or events from LIBRARY.

5. 编辑代码即可复用或扩展已完成片段,或从 LIBRARY 加载匹配的动作、音乐、排程、事件。

6. Run whole-project validation, confirm rest-fill, then render to MP4 (720x1280 or 1280x720).

6. 执行整工程校验,确认补休止,再渲染 MP4(720x1280 或 1280x720)。

What you CAN and CANNOT do

可以做什么、不可以做什么

Can:

可以:

  • Treat a code as portable clip data and edit it to reuse or extend a clip.
  • Keep the project as your private, downloadable workspace.
  • 把代码当作可移植的片段数据,编辑以复用或扩展片段。
  • 把工程作为私有、可下载的工作区保存。

Cannot:

不可以:

  • Render from a code alone without its referenced materials and frames.
  • Ignore required fields or red hints — render fails and the error list stays clickable.
  • 仅凭代码渲染而不带其引用的素材与帧。
  • 忽略必填项或红色提示——渲染失败,错误列表保持可点击。

Try the 3SAX V3 creator tool and see how codes and projects work together.

试试 3SAX V3 创作工具,看看代码与工程如何配合。

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