A code is the fixed-format 64-bit numeric data (static, dynamic, and audio channels) that defines how a clip plays. A project file is the saved workspace: your materials, panels, and codes together, stored privately and downloadable.
代码是固定格式的 64 位数字数据(静态、动态、音频通道),决定片段的播放方式。工程文件是保存的工作区:素材、面板与代码一起私有保存,可下载。
1. Build your clip in the seven panels (SG, AG, CAM, MG, AC, EVT, BONE) and check it in CANVAS.
1. 在七个面板(SG、AG、CAM、MG、AC、EVT、BONE)中搭建片段,并在 CANVAS 中预览。
2. Watch the validation hints: green beside each input means valid; red shows the error and a fix example.
2. 留意校验提示:输入框旁绿色为有效,红色显示错误和修正示例。
3. Save the project to keep the full workspace; load it later to continue editing.
3. 保存工程以保留完整工作区,之后加载继续编辑。
4. Export the scheduler codes (AC) when you only need the arrangement data.
4. 只需排程数据时,导出调度器代码(AC)。
5. Reuse or extend a finished clip by editing its code, or load matching actions, music, schedules, or events from LIBRARY.
5. 编辑代码即可复用或扩展已完成片段,或从 LIBRARY 加载匹配的动作、音乐、排程、事件。
6. Run whole-project validation, confirm rest-fill, then render to MP4 (720x1280 or 1280x720).
6. 执行整工程校验,确认补休止,再渲染 MP4(720x1280 或 1280x720)。
Can:
可以:
Cannot:
不可以:
Try the 3SAX V3 creator tool and see how codes and projects work together.
试试 3SAX V3 创作工具,看看代码与工程如何配合。