Part swap is an action unit field in the Action Group (AG) that switches a target part to another numbered state at a set frame, so one part can change appearance mid-animation without extra parts.
部件替换是动作组(AG)中的动作单元字段,在指定帧把目标部件切换到另一个编号状态,让同一部件在动画中改变外观,无需额外部件。
1. Open the SG panel and upload your PNG parts; set Part ID, Parent ID, baseX/baseY, Anchor, Scale, Layer, and category (join) with numbered states.
1. 打开 SG 面板上传 PNG 部件;设置 Part ID、Parent ID、baseX/baseY、锚点、缩放、图层,以及类别(join)和编号状态。
2. Open the AG panel and bind the matching Material Group.
2. 打开 AG 面板并绑定对应的素材组。
3. Add an action unit; set the target part (join) and seq range (e.g. 01:0-5).
3. 添加动作单元;设置目标部件(join)和 seq 帧范围(如 01:0-5)。
4. Enable swap part and pick the destination state; use auto-suggest sequence to match the part's available states.
4. 启用部件替换并选择目标状态;用自动建议序列匹配该部件可用状态。
5. Optionally add a trigger event or chain it in the AC scheduler (AC+MUS pairs).
5. 可选:添加触发事件,或在 AC 调度器中链式连接(AC+MUS 配对)。
6. Check the CANVAS preview; drag to fine-tune dx/dy and confirm rot/scale sync back into codes.
6. 在 CANVAS 预览检查;拖动微调 dx/dy,确认 rot/缩放同步回代码。
7. Validate the project, then render to MP4 (720x1280 or 1280x720).
7. 校验项目,然后渲染 MP4(720x1280 或 1280x720)。
Try part swap in the 3SAX V3 creator tool.
在 3SAX V3 创作工具中试试部件替换。