A 64-bit animation code is the fixed-format numeric code 3SAX V3 uses to store a clip: static, dynamic and audio channels packed into one code you can render, reuse or edit.
64 位动画代码是 3SAX V3 用来存储片段的固定格式数字代码:静态、动态和音频通道打包进同一个代码,可渲染、复用或编辑。
1. Open the editor and build or load your panels: SG Material Group (parts, Part ID/Parent ID, states), AG Action (action units, seq ranges), CAM, MG, AC Scheduler, EVT, BONE.
1. 打开编辑器,构建或加载各面板:SG 材质组(部件、Part ID/Parent ID、状态)、AG 动作(动作单元、seq 帧范围)、CAM、MG、AC 调度器、EVT、BONE。
2. Preview on CANVAS and drag characters to fine-tune dx/dy; rot/scale edits sync back into the codes.
2. 在 CANVAS 预览,拖动角色微调 dx/dy;旋转/缩放修改会同步回代码。
3. Run whole-project validation; fix red hints using the shown fix examples.
3. 执行整项目校验,按提示示例修正红色错误。
4. Export the scheduler codes (AC) — this is your animation code.
4. 导出调度器代码(AC),即你的动画代码。
5. Save the project, or render to MP4 (720x1280 or 1280x720). Confirm rest-fill when prompted.
5. 保存项目,或渲染为 MP4(720x1280 或 1280x720)。提示时确认补休止。
6. To reuse or extend: load the finished clip and edit its code, or save assets to LIBRARY and reload them in one click.
6. 复用或扩展:加载已完成片段编辑其代码,或将资产存入 LIBRARY 后一键载入。
You can:
能做:
You cannot:
不能做:
Try the 3SAX V3 creator tool and export your first 64-bit code.
试试 3SAX V3 创作工具,导出你的第一个 64 位代码。