What happens when two events overlap in time?

3SAX V3 中两个事件在时间上重叠会发生什么?
Last updated: 2026-10-21

What happens when two events overlap in time?

两个事件在时间上重叠会发生什么?

In the AC Scheduler, overlapping events stack by layer: L1 role tracks can run in parallel, but same-layer overlaps on one track conflict and are flagged on the timeline. You decide the order by adjusting start times in the scheduler.

在 AC 调度器中,重叠事件按层叠放:L1 角色轨道可以并行,但同一轨道的同层重叠会冲突并在时间线上被标记。顺序由你在调度器中调整起始时间决定。

How to do it in 3SAX V3

在 3SAX V3 中如何操作

1. Open the AC Scheduler panel and place your events on the 4-layer timeline: camera (L2), character roles (L1), scene (L3), audio (L4).

1. 打开 AC 调度器面板,将事件放到 4 层时间线上:相机(L2)、角色(L1)、场景(L3)、音频(L4)。

2. For multiple characters, add separate role tracks under L1 and stagger their start points so they stack instead of colliding.

2. 多个角色时,在 L1 下新增独立角色轨道,错开起始点使其层叠而非碰撞。

3. Chain events as AC+MUS pairs in the Events panel if you want them to fire together.

3. 若要让事件同时触发,在事件面板中以 AC+MUS 配对进行链式触发。

4. Watch the real-time hints beside each input: green means valid, red shows the error and a fix example.

4. 留意每个输入旁的实时提示:绿色为有效,红色显示错误和修复示例。

5. Run whole-project validation and click each error in the list to jump to the conflicting event.

5. 执行整项目校验,点击错误列表中的条目跳转到冲突事件。

6. Fix start times, then export scheduler codes, or save the schedule to the Library for reuse.

6. 修正起始时间后导出调度器代码,或将调度保存到素材库复用。

What you CAN and CANNOT do

可以做什么与不能做什么

  • CAN: run parallel role tracks on L1; overlap camera, scene and audio events across different layers.
  • CANNOT: place conflicting events on the same layer and track without an error. The validation flags it and render stops until fixed.
  • CANNOT: rely on the tool to auto-resolve overlap order; you set the timing.
  • 可以:在 L1 上并行多条角色轨道;跨不同层重叠相机、场景和音频事件。
  • 不能:在同一层同一轨道放置冲突事件而不报错。校验会标记,渲染会中止直到修复。
  • 不能:依赖工具自动解决重叠顺序;时间由你设定。

Try the 3SAX V3 creator tool and arrange your first overlapping schedule.

快来试用 3SAX V3 创作工具,排列你的第一个重叠调度吧。

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