In the AC Scheduler, overlapping events stack by layer: L1 role tracks can run in parallel, but same-layer overlaps on one track conflict and are flagged on the timeline. You decide the order by adjusting start times in the scheduler.
在 AC 调度器中,重叠事件按层叠放:L1 角色轨道可以并行,但同一轨道的同层重叠会冲突并在时间线上被标记。顺序由你在调度器中调整起始时间决定。
1. Open the AC Scheduler panel and place your events on the 4-layer timeline: camera (L2), character roles (L1), scene (L3), audio (L4).
1. 打开 AC 调度器面板,将事件放到 4 层时间线上:相机(L2)、角色(L1)、场景(L3)、音频(L4)。
2. For multiple characters, add separate role tracks under L1 and stagger their start points so they stack instead of colliding.
2. 多个角色时,在 L1 下新增独立角色轨道,错开起始点使其层叠而非碰撞。
3. Chain events as AC+MUS pairs in the Events panel if you want them to fire together.
3. 若要让事件同时触发,在事件面板中以 AC+MUS 配对进行链式触发。
4. Watch the real-time hints beside each input: green means valid, red shows the error and a fix example.
4. 留意每个输入旁的实时提示:绿色为有效,红色显示错误和修复示例。
5. Run whole-project validation and click each error in the list to jump to the conflicting event.
5. 执行整项目校验,点击错误列表中的条目跳转到冲突事件。
6. Fix start times, then export scheduler codes, or save the schedule to the Library for reuse.
6. 修正起始时间后导出调度器代码,或将调度保存到素材库复用。
Try the 3SAX V3 creator tool and arrange your first overlapping schedule.
快来试用 3SAX V3 创作工具,排列你的第一个重叠调度吧。