What happens when two actions overlap on the same frames?

3SAX V3 创建工具:同一帧上两个动作重叠时会怎样?
Last updated: 2026-10-21

What happens when two actions overlap on the same frames?

同一帧上两个动作重叠时会怎样?

In 3SAX V3, overlapping actions on the same frames are not blocked—the Action Group stacks them, and the later/higher action unit applies its values over the earlier one, so the scene plays the combined result. Video only: the tool warns you via input validation but does not auto-merge into one clean unit.

在 3SAX V3 中,同一帧上重叠的动作不会被阻止——动作组会将它们叠加,后加入或层级更高的动作单元会覆盖先前单元的数值,场景播放组合结果。仅限视频:工具会通过输入校验提示你,但不会自动合并为一个干净单元。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the AG (Action) panel and bind the target Material Group.

1. 打开 AG(动作)面板,绑定目标素材组。

2. Add action units; set each unit's target part (join) and seq frame ranges, e.g. 01:0-5 and 01:3-8 to overlap.

2. 添加动作单元;为每个单元设置目标部件(join)和 seq 帧范围,例如 01:0-5 与 01:3-8 形成重叠。

3. Use auto-suggest sequence to generate a seq matching the part's available states, then adjust ranges.

3. 使用自动建议序列生成匹配部件可用状态的 seq,再调整范围。

4. Add relative rotation, scale, X/Y offsets, swap part, or trigger event per unit.

4. 为每个单元添加相对旋转、缩放、X/Y 偏移、替换部件或触发事件。

5. Check the red/green hints beside each field; fix any red before continuing.

5. 查看每个字段旁的红/绿提示;先修正红色项再继续。

6. Open CANVAS to preview the overlap result; drag to fine-tune dx/dy, edit rot/scale—changes sync back to codes.

6. 打开 CANVAS 预览重叠结果;拖动微调 dx/dy,编辑 rot/scale——改动会同步回代码。

7. If it looks wrong, split the frames or shorten one unit's seq range.

7. 若效果不对,拆分帧或缩短某个单元的 seq 范围。

8. Run whole-project validation and fix the clickable error list before RENDER.

8. RENDER 前运行整项目校验,修正可点击的错误列表。

What you CAN and CANNOT do

能做与不能做

  • CAN: overlap units on the same frames; combine rotation/scale/offset/swap/event in one stack; preview and fine-tune in CANVAS.
  • CANNOT: rely on the tool to auto-resolve conflicting values—the later unit wins; skip required fields (code rejected, render fails); assume skeleton binding overrides action offsets (they combine, parts can drift apart).
  • 能做:在同一帧上重叠单元;在一个叠加中组合旋转/缩放/偏移/替换/事件;在 CANVAS 中预览并微调。
  • 不能做:指望工具自动解决冲突数值——后加单元生效;跳过必填字段(代码被拒,渲染失败);以为骨骼绑定会覆盖动作偏移(两者叠加,部件可能飞散)。

Try it in the 3SAX V3 creator tool and see the overlap play out.

在 3SAX V3 创建工具中试试,看重叠效果如何播放。

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