What happens if my action references a deleted part?

如果我的动作引用了已删除的部件会怎样?
Last updated: 2026-10-21

What happens if an action references a deleted part?

如果我的动作引用了已删除的部件会怎样?

The action unit's target part no longer exists, so that unit has nothing to bind to. Input validation flags the missing Part ID, and the whole-project validation error list shows it as a clickable error; render fails until it is fixed.

动作单元的目标部件已不存在,该单元没有可绑定的对象。输入校验会标出缺失的 Part ID,整项目校验错误列表把它显示为可点击的错误;未修复前渲染失败。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the AG Action panel and the SG Material Group panel side by side.

1. 并排打开 AG 动作面板和 SG 材质组面板。

2. Run whole-project validation and click the error about the missing target part.

2. 运行整项目校验,点击缺失目标部件的错误。

3. In AG, edit the action unit: set the target part (join) to an existing part, or delete the unit.

3. 在 AG 中编辑该动作单元:把目标部件(join)改为已有部件,或删除该单元。

4. If states changed, click auto-suggest sequence to regenerate a seq matching the target part's available states.

4. 若状态已变化,点击自动建议序列,按目标部件可用状态重新生成 seq。

5. Check the red hint beside the field and fix it until it turns green.

5. 查看字段旁的红色提示并修正,直到变为绿色。

6. Re-run whole-project validation; then preview in CANVAS and render to MP4.

6. 重新运行整项目校验;然后在 CANVAS 预览并渲染 MP4。

What you CAN and CANNOT do

你能做与不能做

  • CAN: rebind the unit to another existing part, or remove the unit.
  • CAN: reuse a saved action from LIBRARY and rebind it.
  • CANNOT: keep an action pointing at a deleted part and render.
  • CANNOT: skip validation - the code is rejected and the render fails.
  • 能:把单元重新绑定到其他已有部件,或删除该单元。
  • 能:从 LIBRARY 载入已保存的动作并重新绑定。
  • 不能:让动作继续指向已删除部件并渲染。
  • 不能:跳过校验——代码被拒绝,渲染失败。

Open the 3SAX V3 creator tool and validate your action group before rendering.

打开 3SAX V3 创作工具,在渲染前先校验你的动作组。

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