What happens if an event never fires?

如果事件从未触发会怎样?
Last updated: 2026-10-21

What happens if an event never fires?

如果事件从未触发会怎样?

If an event in EVT is never triggered, it stays idle: no action, camera, music, or scheduler step linked to it runs, so that part of the clip simply does not play.

如果 EVT 中的事件从未被触发,它会一直闲置:与之关联的动作、相机、音乐或调度步骤都不会运行,这段片段就不会播放。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open EVT and confirm the event exists, then check which action in AG has it set as trigger.

1. 打开 EVT 确认事件存在,再检查 AG 中哪个动作把它设为触发。

2. In AG, verify the action unit's seq frame range (e.g. 01:0-5) actually plays in the timeline — a trigger never reached never fires.

2. 在 AG 中确认该动作单元的 seq 帧范围(如 01:0-5)确实在时间线上播放——触发点走不到就永不触发。

3. In AC, check the event chain (AC+MUS pairs) sits on the correct layer and time slot.

3. 在 AC 中检查事件链(AC+MUS 配对)是否在正确的层和时间槽上。

4. Run whole-project validation and click each error in the list.

4. 运行整项目校验,逐条点击错误列表。

5. Test in CANVAS: drag the character, watch whether the event-linked change appears.

5. 在 CANVAS 中测试:拖动角色,看事件关联的变化是否出现。

What you CAN and CANNOT do

能做与不能做

Can:

能做:

  • Create events, trigger them from actions, chain them in the scheduler.
  • Save events to LIBRARY and reload them in one click.
  • 创建事件、由动作触发、在调度器中串联事件。
  • 把事件存入 LIBRARY 并一键重新载入。

Cannot:

不能做:

  • Make an unreached trigger fire.
  • Render past a blocking validation error — the render fails until you fix it.
  • 让未到达的触发点自行触发。
  • 带着阻断性校验错误渲染——渲染会失败,直到修复。

Fix the trigger path first, then try the 3SAX V3 creator tool.

先修好触发路径,再试用 3SAX V3 创作工具。

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