If an event in EVT is never triggered, it stays idle: no action, camera, music, or scheduler step linked to it runs, so that part of the clip simply does not play.
如果 EVT 中的事件从未被触发,它会一直闲置:与之关联的动作、相机、音乐或调度步骤都不会运行,这段片段就不会播放。
1. Open EVT and confirm the event exists, then check which action in AG has it set as trigger.
1. 打开 EVT 确认事件存在,再检查 AG 中哪个动作把它设为触发。
2. In AG, verify the action unit's seq frame range (e.g. 01:0-5) actually plays in the timeline — a trigger never reached never fires.
2. 在 AG 中确认该动作单元的 seq 帧范围(如 01:0-5)确实在时间线上播放——触发点走不到就永不触发。
3. In AC, check the event chain (AC+MUS pairs) sits on the correct layer and time slot.
3. 在 AC 中检查事件链(AC+MUS 配对)是否在正确的层和时间槽上。
4. Run whole-project validation and click each error in the list.
4. 运行整项目校验,逐条点击错误列表。
5. Test in CANVAS: drag the character, watch whether the event-linked change appears.
5. 在 CANVAS 中测试:拖动角色,看事件关联的变化是否出现。
Can:
能做:
Cannot:
不能做:
Fix the trigger path first, then try the 3SAX V3 creator tool.
先修好触发路径,再试用 3SAX V3 创作工具。