The audio channel carries music metadata (Clip ID, duration, BPM, or NT note code) inside the 64-bit code, so a finished clip replays its sound and its animation from the same code.
音频通道把音乐元数据(Clip ID、时长、BPM 或 NT 音符代码)写进 64 位代码,成品片段用同一份代码回放画面与声音。
1. Open the MG Music panel. Upload an audio clip and set Clip ID / Duration / BPM, or enter an NT note code (tone + melody; confirm auto-filled rests).
1. 打开 MG 音乐面板。上传音频并填写 Clip ID / 时长 / BPM,或输入 NT 音符代码(音色+旋律,自动补休止需确认)。
2. Save the music to the LIBRARY so it can be reloaded in one click later.
2. 把音乐保存到 LIBRARY,之后一键载入。
3. Open the AC Scheduler and place the audio on layer L4 against camera (L2), role (L1) and scene (L3) tracks.
3. 打开 AC 调度器,将音频放在 L4 层,与相机(L2)、角色(L1)、场景(L3)轨道对齐。
4. Chain events in EVT (AC+MUS pairs) where sound must trigger action.
4. 需要声音触发动作时,在 EVT 中串联事件(AC+MUS 配对)。
5. Check the validation hints (green = valid, red = fix example) and run whole-project validation.
5. 检查输入提示(绿=有效,红=报错加修改示例),执行整项目校验。
6. Render to MP4 (720x1280 or 1280x720).
6. 渲染为 MP4(720x1280 或 1280x720)。
Try the 3SAX V3 creator tool and add the audio channel to your next code.
试试 3SAX V3 创作工具,为下一个代码加上音频通道。