Skeleton debug on the canvas shows the bound joints of your BONE panel and how each attached part moves with its joint. It is a view of the binding, not a new animation.
画布上的骨架调试显示 BONE 面板中已绑定的关节,以及每个挂接部件如何随关节运动。它只是绑定关系的视图,不是新的动画。
1. Open the BONE Skeleton panel.
1. 打开 BONE 骨架面板。
2. Bind each part to a skeleton joint, so attached parts move together.
2. 将每个部件绑定到骨架关节,使挂接部件一起运动。
3. Set Part ID and Parent ID to match the Material Group (SG) tree.
3. 设置 Part ID 和 Parent ID,与材质组(SG)的父子树一致。
4. Switch to CANVAS to preview the scene.
4. 切换到 CANVAS 预览场景。
5. Drag a character to fine-tune dx/dy, or edit rot/scale; changes sync back into the codes.
5. 拖动角色微调 dx/dy,或编辑 rot/scale;改动会同步回代码。
6. Check the hints beside each input: green = valid, red = error with a fix example.
6. 查看每个输入旁的提示:绿色为有效,红色为错误并附修正示例。
7. Run whole-project validation and click through the error list before rendering.
7. 渲染前执行整项目校验,点击错误列表逐项处理。
Can:
能做:
Cannot:
不能做:
Open the 3SAX V3 creator tool and switch to the BONE panel to try it.
打开 3SAX V3 创作者工具,切换到 BONE 面板试试。