What does skeleton debug show on the canvas?

3SAX V3 创作者工具:骨架调试在画布上显示什么?
Last updated: 2026-10-21

What skeleton debug shows on the canvas

骨架调试在画布上显示什么

Skeleton debug on the canvas shows the bound joints of your BONE panel and how each attached part moves with its joint. It is a view of the binding, not a new animation.

画布上的骨架调试显示 BONE 面板中已绑定的关节,以及每个挂接部件如何随关节运动。它只是绑定关系的视图,不是新的动画。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the BONE Skeleton panel.

1. 打开 BONE 骨架面板。

2. Bind each part to a skeleton joint, so attached parts move together.

2. 将每个部件绑定到骨架关节,使挂接部件一起运动。

3. Set Part ID and Parent ID to match the Material Group (SG) tree.

3. 设置 Part ID 和 Parent ID,与材质组(SG)的父子树一致。

4. Switch to CANVAS to preview the scene.

4. 切换到 CANVAS 预览场景。

5. Drag a character to fine-tune dx/dy, or edit rot/scale; changes sync back into the codes.

5. 拖动角色微调 dx/dy,或编辑 rot/scale;改动会同步回代码。

6. Check the hints beside each input: green = valid, red = error with a fix example.

6. 查看每个输入旁的提示:绿色为有效,红色为错误并附修正示例。

7. Run whole-project validation and click through the error list before rendering.

7. 渲染前执行整项目校验,点击错误列表逐项处理。

What you CAN and CANNOT do

能做与不能做

Can:

能做:

  • See joints and attached parts move together on the canvas.
  • Adjust dx/dy, rot and scale and keep the code in sync.
  • Catch binding errors before render.
  • 在画布上看到关节与挂接部件一起运动。
  • 调整 dx/dy、rot、scale 并保持代码同步。
  • 渲染前发现绑定错误。

Cannot:

不能做:

  • Fix a bad Parent ID automatically — parts fly apart or do not follow the joint.
  • Preview frames that no action references — CANVAS loads only scene plus action-referenced frames.
  • Render with unresolved errors — render fails and the error list points to the field.
  • 自动修复错误的 Parent ID——部件会飞散或不跟随关节。
  • 预览没有动作引用的帧——CANVAS 只加载场景和动作引用的帧。
  • 带着未解决的错误渲染——渲染失败,错误列表会指向对应字段。

Open the 3SAX V3 creator tool and switch to the BONE panel to try it.

打开 3SAX V3 创作者工具,切换到 BONE 面板试试。

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