Revert on complete returns a part to its base state (baseX/baseY, anchor, scale, rotation) after an action unit’s frame range in the AG panel finishes playing. It prevents offsets, swaps, and events from leaking into the next action.
“完成时还原”在 AG 动作组里,当某动作单元(帧范围)播放完毕后,让部件回到基础状态(baseX/baseY、锚点、缩放、旋转)。它防止位移、换件和事件影响到下一个动作。
1. Open the AG Action panel and bind your material group.
1. 打开 AG 动作组面板,绑定素材组。
2. Add an action unit and set target part (join) and seq range, e.g. 01:0-5.
2. 添加动作单元,设置目标部件(join)和 seq 帧范围,例如 01:0-5。
3. Set rotation, scale, X/Y offset, swap part, or trigger event for that unit.
3. 为该单元设置旋转、缩放、X/Y 偏移、换件或触发事件。
4. Enable revert on complete on the unit so the part returns to base state at the end of the seq.
4. 在该单元开启“完成时还原”,使部件在 seq 结束时回到基础状态。
5. Click auto-suggest sequence to match the part’s available states, then preview in CANVAS and drag to fine-tune dx/dy.
5. 点击自动推荐序列,匹配部件可用状态,然后在 CANVAS 预览并拖动微调 dx/dy。
6. Run whole-project validation; fix red hints before rendering to MP4.
6. 运行整项目校验,修正红色提示后再渲染 MP4。
Try the 3SAX V3 creator tool and test one action with revert on complete enabled.
现在就用 3SAX V3 创作工具,开启“完成时还原”测试一个动作。