Relative rotation is the rotation offset applied to a target part inside an Action Unit (AU), measured against that part's current orientation, not the absolute world angle. It rotates the part within its bound material group when the action plays.
相对旋转是动作单元(AU)中施加给目标部件的旋转偏移量,以该部件当前朝向为基准,而非世界绝对角度。动作播放时,它在所绑定的素材组内旋转该部件。
1. Open the AG Action panel and bind a material group.
1. 打开 AG Action 面板并绑定一个素材组。
2. Add an action unit; set the target part (join) and a seq frame range like 01:0-5.
2. 添加动作单元;设置目标部件(join)和 seq 帧区间,如 01:0-5。
3. Enter the relative rotation value for that unit.
3. 为该单元输入相对旋转值。
4. Optionally add scale, X/Y offsets, swap part, or a trigger event.
4. 可选添加缩放、X/Y 偏移、换部件或触发事件。
5. Use auto-suggest sequence to generate a seq matching the target part's available states.
5. 使用自动建议序列,生成匹配目标部件可用状态的 seq。
6. Click CANVAS to preview; drag to adjust dx/dy, edit rot/scale, changes sync back to codes.
6. 点击 CANVAS 预览;拖动调整 dx/dy,编辑 rot/scale,改动会同步回代码。
Open the 3SAX V3 creator tool and test one rotation value on a single part.
打开 3SAX V3 创作工具,在单个部件上测试一个旋转值。