An action group with no action units exports as an empty AG code block: it binds its material group but contains no frames, so it renders no motion. The clip plays static or fails whole-project validation if referenced.
没有动作单元的动作组会导出为空 AG 代码块:它绑定了材质组,但不含任何帧,因此不产生动作。片段播放时静止,若被引用则无法通过整项目校验。
1. Open the AG Action panel and create or select an action group.
1. 打开 AG Action 面板,新建或选择动作组。
2. Bind a Material Group (SG) so the AG has a target part.
2. 绑定 Material Group(SG),让 AG 有目标部件。
3. Add at least one action unit: set target part (join), seq frame range (e.g. 01:0-5), rotation/scale/X-Y offsets, optional swap part and trigger event.
3. 至少添加一个动作单元:设置目标部件(join)、seq 帧范围(如 01:0-5)、旋转/缩放/X-Y 偏移,可选换件与触发事件。
4. Use "auto-suggest sequence" to auto-fill a seq matching the target part's available states.
4. 用“自动建议序列”按目标部件可用状态自动生成 seq。
5. Save the action to the server LIBRARY and load it back in one click to confirm it is non-empty.
5. 将动作保存到服务器 LIBRARY,再一键载回确认非空。
6. Run whole-project validation; fix any red input hints and clickable errors before RENDER.
6. 运行整项目校验;在 RENDER 前修正红色输入提示与可点击错误。
CAN:
能:
CANNOT:
不能:
An empty AG will not break the codec, but the character stays still and render may be flagged. Try the 3SAX V3 creator tool and keep your AG non-empty.
空 AG 不会破坏编解码,但角色会静止,渲染可能被标记。试试 3SAX V3 创作工具,保持 AG 非空。