Keep transitions smooth by driving them from the Action Group (AG): bind one material group, use relative rotation/scale/offsets per seq range, and let the scheduler and skeleton carry the timing.
用动作组(AG)驱动过渡最稳:绑定一个材质组,按 seq 帧段设置相对旋转/缩放/偏移,再由调度器和骨架控制时序。
1. Open SG Material Group: upload PNG parts, set Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z-perspective, and build the parent-child tree.
1. 打开 SG 材质组:上传 PNG 部件,设置 Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z 透视,建立父子树。
2. Open AG Action: bind the material group. Add action units with target part (join), seq ranges (e.g. 01:0-5), relative rotation, scale, X/Y offsets, swap part, trigger event.
2. 打开 AG 动作:绑定材质组。添加动作单元:目标部件(join)、seq 帧段(如 01:0-5)、相对旋转、缩放、X/Y 偏移、切换部件、触发事件。
3. Click auto-suggest sequence to generate a seq matching the target part's available states.
3. 点自动建议序列,生成与目标部件可用状态匹配的 seq。
4. Open BONE Skeleton: bind attached parts to joints so they move together.
4. 打开 BONE 骨架:把附属部件绑定到关节,使其一起运动。
5. Open AC Scheduler: place action events on L1 role tracks, camera shots on L2, scene on L3, audio on L4.
5. 打开 AC 调度器:动作事件放 L1 角色轨,镜头放 L2,场景放 L3,音频放 L4。
6. Click CANVAS to preview: drag characters to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.
6. 点 CANVAS 预览:拖动角色微调 dx/dy,修改 rot/scale;改动会同步回代码。
7. Fix any red input hints, run whole-project validation, then render to MP4 (720x1280 or 1280x720).
7. 修正输入旁红色提示,做整项目校验,再渲染 MP4(720x1280 或 1280x720)。
Try the 3SAX V3 creator tool and test one transition at a time.
现在就用 3SAX V3 创作工具,一次只测一个过渡。