How many parts can one material group hold?

一个材质组能容纳多少个部件?
Last updated: 2026-10-21

How many parts can one material group hold?

一个材质组能容纳多少个部件?

A material group (SG) holds as many PNG parts as you upload — there is no fixed part limit; each part is one entry with its own Part ID, Parent ID, baseX/baseY, Anchor X/Y, Scale, Layer and Z-perspective.

一个材质组(SG)能容纳你上传的任意数量 PNG 部件,没有固定上限;每个部件是一条记录,各自拥有 Part ID、Parent ID、baseX/baseY、Anchor X/Y、Scale、Layer 和 Z 透视。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the SG Material Group panel and upload your PNG parts.

1. 打开 SG 材质组面板,上传 PNG 部件。

2. For each part, set Part ID and Parent ID to build the parent-child tree.

2. 为每个部件设置 Part ID 和 Parent ID,建立父子树。

3. Set baseX/baseY, Anchor X/Y, Scale, Layer and Z-perspective.

3. 设置 baseX/baseY、Anchor X/Y、Scale、Layer 和 Z 透视。

4. Assign a category (join) and numbered states (frames) to each part.

4. 为每个部件指定类别(join)和编号状态(帧)。

5. Check the real-time hints: green = valid, red = error with a fix example.

5. 查看实时提示:绿色为有效,红色为错误并附修复示例。

6. Fix required fields, then run whole-project validation and clear the clickable error list.

6. 补齐必填项,执行整项目校验并清空可点击的错误列表。

7. Optionally bind parts to skeleton joints in BONE so attached parts move together.

7. 可选:在 BONE 中把部件绑定到骨骼关节,使附属部件一起运动。

What you CAN and CANNOT do

能做与不能做

  • CAN: add many parts in one group, nest them via Parent ID, and give each part multiple numbered states.
  • CAN: reuse the group in AG and pair it with a one-shot clip sentence.
  • CANNOT: leave Part ID or Parent ID invalid — the code is rejected.
  • CANNOT: skip required fields — render fails at the rest-fill confirmation.
  • Wrong tree setup makes parts fly apart in CANVAS.
  • 能:一个组内添加多个部件,用 Parent ID 嵌套,并为每个部件设置多个编号状态。
  • 能:在 AG 中复用该组,并配合一句话成片。
  • 不能:Part ID 或 Parent ID 无效——代码会被拒绝。
  • 不能:跳过必填项——渲染会在补全确认处失败。
  • 父子树设置错误会导致部件在 CANVAS 中散开。

Try the 3SAX V3 creator tool and build your material group now.

现在就用 3SAX V3 创作工具搭建你的材质组吧。

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