A few minutes. Skeleton setup is just binding existing parts to joints — no new geometry, no rigging from scratch.
几分钟。骨架设置只是把已有部件绑定到关节上——不生成新几何体,也不从零做绑定。
1. Open the BONE Skeleton panel.
1. 打开 BONE 骨架面板。
2. Select the material group and parts you want to bind (parts already defined in SG Material Group with Part ID / Parent ID).
2. 选择要绑定的材质组和部件(部件需已在 SG 材质组中定义 Part ID / Parent ID)。
3. Create the joints you need and assign each part to a joint.
3. 创建所需关节,把每个部件指派到关节。
4. Check that parent-child relationships in SG match the joint hierarchy you want.
4. 确认 SG 中的父子关系与目标关节层级一致。
5. Switch to CANVAS and preview — parts attached to the same joint move together; drag to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.
5. 切到 CANVAS 预览——同一关节下的部件一起运动;拖动微调 dx/dy,编辑 rot/scale,改动会同步回代码。
6. Validate the project; fix any red input hints before continuing.
6. 校验项目,修正红色输入提示后再继续。
Can:
可以:
Cannot:
不可以:
If parts are not bound to a joint, they will not follow the joint and the figure falls apart in motion.
部件未绑定到关节时不会跟随关节运动,动作中会散架。
Try it in the 3SAX V3 creator tool and bind your first skeleton in minutes.
来 3SAX V3 创作者工具试试,几分钟绑定你的第一个骨架。