Question: How long does it take to make a 30-second animation? A rough 30-second clip usually takes 20–60 minutes if you build from scratch, and 5–15 minutes if you reuse library assets or the one-shot clip feature. Time depends on part count, action units, and validation fixes, not on the 30-second length itself.
问题:制作 30 秒动画需要多久?从零搭建约 20–60 分钟;复用素材库或使用一句话成片约 5–15 分钟。耗时取决于部件数、动作单元和校验修正,与 30 秒时长本身无关。
1. Open the studio editor and go to SG Material Group. Upload PNG parts, set Part ID / Parent ID / baseX / baseY / Anchor / Scale / Layer / Z-perspective, and build the parent-child tree.
1. 打开编辑器,进入 SG 素材组,上传 PNG 部件,设置 Part ID / Parent ID / baseX / baseY / Anchor / Scale / Layer / Z 透视,搭建父子树。
2. In AG Action, bind the material group, add action units (target part join, seq frame ranges, rotation, scale, X/Y offsets), and use auto-suggest sequence.
2. 在 AG 动作组绑定素材组,添加动作单元(目标部件 join、seq 帧区间、旋转、缩放、X/Y 偏移),使用自动建议序列。
3. In CAM, set shots with zoom and pan. In MG, upload audio clips or enter NT note codes; confirm auto-filled rests.
3. 在 CAM 设置镜头缩放与平移;在 MG 上传音频或输入 NT 音符代码,确认自动填充的休止。
4. In AC Scheduler, arrange the 4 layers: camera L2, role tracks L1, scene L3, audio L4.
4. 在 AC 调度器排列四层:镜头 L2、角色轨 L1、场景 L3、音频 L4。
5. In EVT, create events and chain AC+MUS pairs. In BONE, bind parts to skeleton joints.
5. 在 EVT 创建事件并串联 AC+MUS 对;在 BONE 将部件绑定到骨骼关节。
6. Check CANVAS preview, drag characters to fine-tune dx/dy, edit rot/scale.
6. 查看 CANVAS 预览,拖动角色微调 dx/dy,修改 rot/scale。
7. Validate the whole project, fix red hints, then RENDER to MP4 (720x1280 or 1280x720).
7. 全项目校验,修正红色提示,再 RENDER 导出 MP4(720x1280 或 1280x720)。
Or type one sentence in the one-shot clip to auto-arrange all codes.
也可用一句话成片自动排布全部代码。
Wrong inputs show red hints with fix examples; broken parent-child or skeleton bindings make parts fly apart, unfilled rests block render, and invalid codes are rejected.
输入错误会显示红色提示与修正示例;父子或骨骼绑定错误会导致部件散飞,休止未确认会阻止渲染,非法代码会被拒绝。
Try the 3SAX V3 creator tool and time your first 30-second clip.
现在就用 3SAX V3 创作者工具,计时你的第一个 30 秒短片。