An event in 3SAX V3 has no fixed length of its own. It fires at the moment the scheduler places it, and the audio track (L4) is one of the four timeline layers that can align that trigger.
3SAX V3 中的事件本身没有固定长度。它在调度器放置的位置触发,而音频轨(L4)正是可对齐该触发的四条时间线图层之一。
1. Open EVT Events and create the event you need; define it as a library-reusable event if you want one-click reload later.
1. 打开 EVT 事件面板,创建所需事件;如需日后一键复用,可保存为库事件。
2. Open AG Action, add an action unit on the target part (join), and set a seq frame range. Use trigger event to fire the event from that action.
2. 打开 AG 动作面板,在目标部件(join)上添加动作单元并设置 seq 帧区间,用“触发事件”从该动作触发事件。
3. Open AC Scheduler and place the audio clip on L4 at the BPM-synced position where the event should fire.
3. 打开 AC 调度器,把音频片段放在 L4 上按 BPM 对齐的位置,即事件应触发处。
4. Pair the event with the audio as an AC+MUS pair so the chained event stays locked to that scheduler position.
4. 将事件与音频配成 AC+MUS 对,使链式事件锁定在该调度位置。
5. Preview in CANVAS; edit dx/dy, rot and scale, and changes sync back into the codes.
5. 在 CANVAS 预览,调整 dx/dy、rot 与 scale,改动会同步回代码。
6. Run whole-project validation and fix any red input hints before RENDER.
6. 执行整项目校验,修正红色输入提示后再 RENDER。
Try the 3SAX V3 creator tool and time your first audio-triggered event.
来试用 3SAX V3 创作工具,为你的第一个音频触发事件定时。