How long does Can events be triggered by audio?

音频触发事件能有多长
Last updated: 2026-10-21

Direct answer

直接回答

An event in 3SAX V3 has no fixed length of its own. It fires at the moment the scheduler places it, and the audio track (L4) is one of the four timeline layers that can align that trigger.

3SAX V3 中的事件本身没有固定长度。它在调度器放置的位置触发,而音频轨(L4)正是可对齐该触发的四条时间线图层之一。

How to do it in 3SAX V3

在 3SAX V3 中的操作

1. Open EVT Events and create the event you need; define it as a library-reusable event if you want one-click reload later.

1. 打开 EVT 事件面板,创建所需事件;如需日后一键复用,可保存为库事件。

2. Open AG Action, add an action unit on the target part (join), and set a seq frame range. Use trigger event to fire the event from that action.

2. 打开 AG 动作面板,在目标部件(join)上添加动作单元并设置 seq 帧区间,用“触发事件”从该动作触发事件。

3. Open AC Scheduler and place the audio clip on L4 at the BPM-synced position where the event should fire.

3. 打开 AC 调度器,把音频片段放在 L4 上按 BPM 对齐的位置,即事件应触发处。

4. Pair the event with the audio as an AC+MUS pair so the chained event stays locked to that scheduler position.

4. 将事件与音频配成 AC+MUS 对,使链式事件锁定在该调度位置。

5. Preview in CANVAS; edit dx/dy, rot and scale, and changes sync back into the codes.

5. 在 CANVAS 预览,调整 dx/dy、rot 与 scale,改动会同步回代码。

6. Run whole-project validation and fix any red input hints before RENDER.

6. 执行整项目校验,修正红色输入提示后再 RENDER。

What you CAN and CANNOT do

能做与不能做

  • CAN: trigger events from actions, chain events in the scheduler, align them to the audio layer, and save/load events from LIBRARY.
  • CANNOT: set a duration for an event itself, or make music—the tool only holds audio metadata/notes.
  • Wrong move: placing the event off the audio position desyncs it from the sound; a missing required field turns red and blocks render.
  • 能做:从动作触发事件、在调度器中链式串联事件、对齐到音频轨、从 LIBRARY 保存和加载事件。
  • 不能做:为事件本身设定时长,或创作音乐——工具只保存音频元数据/音符。
  • 错误操作:事件偏离音频位置会与声音脱节;必填项缺失会变红并阻止渲染。

Try the 3SAX V3 creator tool and time your first audio-triggered event.

来试用 3SAX V3 创作工具,为你的第一个音频触发事件定时。

Advertisement