How do the static and dynamic channels combine?

静态与动态通道如何结合
Last updated: 2026-10-21

How static and dynamic channels combine

静态与动态通道如何结合

Static channel (SG material groups: parts, states, parent-child trees) and dynamic channel (AG actions, CAM, AC scheduler, EVT, BONE) are merged by the codec into one fixed-format 64-bit numeric code; audio comes from the MG channel. Nothing moves until a dynamic channel references a static part or state.

静态通道(SG 素材组的部件、状态、父子树)与动态通道(AG 动作、CAM 相机、AC 调度、EVT 事件、BONE 骨架)由编码器合并为一条固定格式的 64 位数字代码;音频来自 MG 通道。没有动态通道引用静态部件或状态,画面不会动。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. In SG, upload PNG parts, set Part ID / Parent ID / baseX / baseY / Anchor / Scale / Layer, and define numbered states per part.

1. 在 SG 上传 PNG 部件,设置 Part ID / Parent ID / baseX / baseY / 锚点 / 缩放 / 图层,并为每个部件定义编号状态。

2. In AG, bind the material group, add action units targeting a part (join), set seq ranges like 01:0-5, rotation, scale, X/Y offsets, swap part or trigger event.

2. 在 AG 绑定素材组,添加动作单元:目标部件(join)、seq 区间如 01:0-5、旋转、缩放、X/Y 偏移、换件或触发事件。

3. Use auto-suggest sequence to match the target part's available states.

3. 用自动建议序列匹配目标部件的可用状态。

4. In BONE, bind parts to joints so attached parts move together.

4. 在 BONE 将部件绑定到骨架关节,使附属部件一起运动。

5. Add camera shots in CAM; build the 4-layer timeline in AC (L1 roles, L2 camera, L3 scene, L4 audio); chain AC+MUS pairs in EVT.

5. 在 CAM 添加镜头;在 AC 搭建四层时间轴(L1 角色、L2 相机、L3 场景、L4 音频);在 EVT 串联 AC+MUS 配对。

6. Open CANVAS to fine-tune dx/dy, rot and scale; changes sync back into the codes.

6. 打开 CANVAS 微调 dx/dy、rot、scale,改动会同步回代码。

7. Run whole-project validation, confirm rest-fill, then render MP4 (720x1280 or 1280x720).

7. 执行全项目校验,确认补休止,再渲染 MP4(720x1280 或 1280x720)。

What you CAN and CANNOT do

可以做什么、不可以做什么

  • CAN: reuse or extend a finished clip by editing its code; save actions/music/schedules/events to LIBRARY and reload in one click.
  • CANNOT: animate a part with no states or no AG binding; a wrong Parent ID makes parts fly apart, invalid inputs show red hints and block render, and the tool does not compose music by itself.
  • 可以:编辑代码复用或扩展已完成片段;把动作/音乐/调度/事件存入 LIBRARY 并一键载入。
  • 不可以:让没有状态或未绑定 AG 的部件动起来;Parent ID 写错会导致部件飞散,输入非法会显示红色提示并阻止渲染,工具本身不作曲。

Try the 3SAX V3 creator tool and combine your static and dynamic channels today.

现在就试用 3SAX V3 创作工具,把你的静态与动态通道结合起来。

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