Validation means checking that every field in the exported numeric code is well-formed and complete before you render or reuse it.
验证是指在渲染或复用之前,检查导出的数字代码中每个字段是否格式正确、内容完整。
1. Open the project that contains the exported code, or load it back into the matching panel (SG, AG, CAM, MG, AC, EVT, BONE).
1. 打开包含该导出代码的项目,或将其加载回对应面板(SG、AG、CAM、MG、AC、EVT、BONE)。
2. Run whole-project validation; read the clickable error list and jump to each flagged field.
2. 执行整项目验证;查看可点击的错误列表,跳转到每个被标记的字段。
3. Check real-time hints beside each input: green = valid, red = error with a fix example.
3. 检查每个输入旁的实时提示:绿色为有效,红色为错误并附修复示例。
4. Confirm required fields are filled in every encoded panel; empty required fields are rejected.
4. 确认每个编码面板的必填字段已填写;必填项为空会被拒绝。
5. Re-check the scheduler timeline: camera (L2), role tracks (L1), scene (L3), audio (L4) must align with referenced action seq ranges.
5. 复查调度器时间轴:相机(L2)、角色轨(L1)、场景(L3)、音频(L4)需与引用的动作序列帧范围对齐。
6. Verify event chains (AC+MUS pairs) and skeleton part bindings resolve to existing parts.
6. 核对事件链(AC+MUS 配对)和骨骼部件绑定是否指向已存在的部件。
7. Preview in CANVAS to confirm the codes play as expected; fix dx/dy, rot, scale there and let changes sync back.
7. 在 CANVAS 中预览,确认代码按预期播放;在此调整 dx/dy、rot、scale,改动会同步回代码。
8. Complete the rest-fill confirmation, then render to MP4 to confirm the code passes.
8. 完成补余确认,然后渲染 MP4 以确认代码通过。
Try the 3SAX V3 creator tool and validate your first exported code.
立即试用 3SAX V3 创作工具,验证你的第一份导出代码。