Upload PNG parts in the Material Group panel, set each part's IDs and anchors, then animate it with Action Group units and preview on Canvas.
在SG素材组面板中上传PNG部件,为每个部件设置ID与锚点,再用动作组单元驱动动画,并在画布中预览。
1. Open the SG Material Group tab. Upload your PNG part.
1. 打开SG素材组标签,上传PNG部件。
2. Set Part ID, Parent ID, baseX/baseY, Anchor X/Y, Scale, Layer and Z-perspective. Assign the part a category (join) and numbered states.
2. 设置部件ID、父ID、baseX/baseY、锚点X/Y、缩放、图层与Z透视。为部件指定类别(join)和编号状态。
3. Repeat for each part; link Parent IDs to build a parent-child tree. Optionally bind parts in BONE Skeleton so they move together.
3. 对每个部件重复操作;用父ID建立父子树。可在BONE骨架中绑定部件,使其一起移动。
4. Go to AG Action. Bind the material group, add an action unit with the target part (join) and a seq frame range (e.g. 01:0-5). Set rotation, scale, X/Y offset, part swap or event trigger. Use auto-suggest sequence to match the part's states.
4. 进入AG动作组,绑定素材组,添加动作单元:目标部件(join)加seq帧范围(如01:0-5),设置旋转、缩放、X/Y偏移、换件或触发事件。用自动建议序列匹配部件状态。
5. Preview in CANVAS. Drag to fine-tune dx/dy, edit rot/scale; changes sync back to the codes.
5. 在CANVAS预览。拖动微调dx/dy,编辑rot/缩放,改动会同步回代码。
6. Arrange timing in AC Scheduler, add camera shots in CAM and audio in MG.
6. 在AC调度器排时间,在CAM加镜头,在MG加音频。
7. Save or render to MP4 (720x1280 portrait or 1280x720 landscape).
7. 保存或渲染MP4(竖屏720x1280或横屏1280x720)。
8. Reuse actions, music, schedules or events via LIBRARY one-click load.
8. 通过LIBRARY一键加载动作、音乐、调度或事件。
Try the 3SAX V3 creator tool now.
现在就来试用3SAX V3创作工具。