How do I use an exported code in my own project?

如何在自有项目中使用导出的代码
Last updated: 2026-10-21

How do I use an exported code in my own project?

如何在自有项目中使用导出的代码?

An exported 3SAX V3 code is a fixed-format 64-bit numeric code carrying static, dynamic and audio channels; paste it into your project's data file and let your player read the channels in order.

导出的 3SAX V3 代码是固定格式的 64 位数字代码,含静态、动态和音频通道;把它粘贴进你的项目数据文件,让播放器按顺序读取各通道即可。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. In the editor, finish your animation across the seven panels (SG, AG, CAM, MG, AC, EVT, BONE).

1. 在编辑器七个面板(SG、AG、CAM、MG、AC、EVT、BONE)中完成动画。

2. Open CANVAS and drag characters to fine-tune dx/dy, rot and scale; changes sync back into the codes.

2. 打开 CANVAS 拖动角色微调 dx/dy、旋转和缩放,改动会同步回代码。

3. Run whole-project validation and fix every red input; check the rest-fill confirmation before render.

3. 执行整项目校验,修正所有红色输入;渲染前确认补休提示。

4. Go to RENDER, choose portrait 720x1280 or landscape 1280x720, render the MP4.

4. 进入 RENDER,选择竖屏 720x1280 或横屏 1280x720,渲染 MP4。

5. Export the scheduler code from AC (or the one-shot clip code) and save the project.

5. 从 AC 导出调度器代码(或一句话短片代码),保存项目。

6. Store the code in your own project and map each channel to your playback logic; to extend a finished clip, edit the code and reload it.

6. 把代码放入自有项目,按通道对应播放逻辑;要扩展已完成片段,改代码后重新载入。

What you CAN and CANNOT do

能做与不能做

  • CAN: reuse or extend a finished clip by editing its code; save actions, music, schedules and events to LIBRARY and reload them in one click.
  • CANNOT: expect the tool to compose music or generate songs; codes are numeric only, so text or malformed codes are rejected.
  • Wrong channel order or edited frame ranges make parts fly apart or break the render.
  • 能:通过改代码复用或扩展已完成片段;把动作、音乐、调度、事件存入 LIBRARY,一键载回对应面板。
  • 不能:指望工具作曲或生成歌曲;代码仅限数字,文本或格式错误的代码会被拒绝。
  • 通道顺序错误或改动帧范围会导致部件飞散或渲染失败。

Try the 3SAX V3 creator tool and export your first code.

来试试 3SAX V3 创作工具,导出你的第一段代码。

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