An action can fire an event: add an action unit in the Action Group (AG), set its target part to the trigger event option, and pick the event you created in the Events (EVT) panel.
动作可以触发事件:在动作组(AG)中添加动作单元,把目标部件设为触发事件选项,再选择事件(EVT)面板中已创建的事件。
1. Open the EVT Events panel and create the event first. Give it a clear name.
1. 先打开 EVT 事件面板,创建事件并命名。
2. Open the AG Action panel. Bind the material group that holds the target part.
2. 打开 AG 动作面板,绑定包含目标部件的材质组。
3. Add or select an action unit and set its target part (join) and its seq frame range (e.g. 01:0-5).
3. 添加或选择动作单元,设置目标部件(join)和 seq 帧范围(如 01:0-5)。
4. Set the unit's trigger event field to the event from step 1.
4. 将单元的触发事件字段设为第 1 步创建的事件。
5. Check the green/red hint beside the field. Red means the event is missing; fix it before saving.
5. 查看字段旁的绿/红提示。红色表示事件缺失,修正后再保存。
6. Preview in CANVAS to confirm the timing. Drag the character to fine-tune dx/dy if needed.
6. 在 CANVAS 预览确认时机,可拖动角色微调 dx/dy。
7. To chain it, open AC Scheduler and arrange the event on the timeline using AC+MUS pairs.
7. 如需串联,打开 AC 调度器,用 AC+MUS 配对在时间轴上安排事件。
8. Save to the LIBRARY if you want to reuse this event later.
8. 需要复用时,保存到 LIBRARY。
If the event does not exist, the input hint turns red and validation lists the error. Rendering with unresolved errors fails validation before MP4 export.
事件不存在时输入提示变红,校验会列出错误。存在未解决错误时,MP4 渲染前校验失败。
Try it now in the 3SAX V3 creator tool.
现在就在 3SAX V3 创作工具中试一试。