Bind the parts to joints in the BONE panel, then check the movement in the static CANVAS preview. The canvas only loads scene and action-referenced frames, so unmatched parts will not appear.
在 BONE 骨骼面板把部件绑定到关节,然后在静态 CANVAS 预览中检查运动。画布只加载场景和动作引用的帧,未匹配的部件不会显示。
1. Open the SG Material Group panel and confirm each part has a Part ID, Parent ID, and correct category (join) with numbered states.
1. 打开 SG 材质组面板,确认每个部件有 Part ID、Parent ID,并设置正确的类别(join)和编号状态。
2. Open the BONE Skeleton panel and bind the relevant parts to skeleton joints.
2. 打开 BONE 骨骼面板,把相关部件绑定到骨骼关节。
3. Open the AG Action panel, bind the matching material group, and add an action unit targeting the part's join with a seq frame range (e.g. 01:0-5) plus relative rotation, scale, or X/Y offsets.
3. 打开 AG 动作面板,绑定对应的材质组,添加目标为该部件 join 的动作单元,填写 seq 帧范围(如 01:0-5)以及相对旋转、缩放或 X/Y 偏移。
4. Watch the green/red hints beside every input; fix any red fields using the shown example.
4. 留意每个输入旁的绿/红提示,按示例修正红色字段。
5. Open the CANVAS panel to view the static preview.
5. 打开 CANVAS 面板查看静态预览。
6. Drag the character to fine-tune dx/dy, or edit rot/scale directly; changes sync back into the codes.
6. 拖动角色微调 dx/dy,或直接编辑 rot/scale,改动会同步回代码。
7. Run whole-project validation and check the clickable error list before rendering.
7. 渲染前执行整项目校验,查看可点击的错误列表。
Try the 3SAX V3 creator tool to test your skeleton movement now.
现在就用 3SAX V3 创作工具测试你的骨骼运动吧。