Test by previewing in CANVAS, then running whole-project validation before render. Both catch errors without spending a render.
先在 CANVAS 预览,再在渲染前执行整项目校验。两者都能在不消耗渲染的情况下发现错误。
1. Open CANVAS. It loads only the scene plus action-referenced frames.
1. 打开 CANVAS。它只加载场景与动作引用的帧。
2. Drag characters to fine-tune dx/dy; edit rot and scale. Changes sync back into the codes.
2. 拖动角色微调 dx/dy,编辑 rot 与 scale。改动会同步回代码。
3. Watch the green/red hints beside each input while editing; required fields are marked. Red means fix the example shown.
3. 编辑时查看每个输入旁的绿/红提示;必填项有标记。红色表示按示例修正。
4. Click whole-project validation. Read the clickable error list and jump to each error.
4. 点击整项目校验,查看可点击的错误列表并逐条跳转。
5. Confirm rest-fill in MG if prompted, then render to MP4 (720x1280 or 1280x720).
5. 若 MG 提示,先确认休止符补全,再渲染 MP4(720x1280 或 1280x720)。
Open the 3SAX V3 creator tool and test your first animation in CANVAS today.
现在就打开 3SAX V3 创作工具,在 CANVAS 中测试你的第一个动画。