How do I test my animation in the tool?

如何测试我的动画:3SAX V3 工作流程
Last updated: 2026-10-21

How to test your animation in 3SAX V3

如何在 3SAX V3 中测试动画

Test by previewing in CANVAS, then running whole-project validation before render. Both catch errors without spending a render.

先在 CANVAS 预览,再在渲染前执行整项目校验。两者都能在不消耗渲染的情况下发现错误。

How to do it in 3SAX V3

在 3SAX V3 中的操作步骤

1. Open CANVAS. It loads only the scene plus action-referenced frames.

1. 打开 CANVAS。它只加载场景与动作引用的帧。

2. Drag characters to fine-tune dx/dy; edit rot and scale. Changes sync back into the codes.

2. 拖动角色微调 dx/dy,编辑 rot 与 scale。改动会同步回代码。

3. Watch the green/red hints beside each input while editing; required fields are marked. Red means fix the example shown.

3. 编辑时查看每个输入旁的绿/红提示;必填项有标记。红色表示按示例修正。

4. Click whole-project validation. Read the clickable error list and jump to each error.

4. 点击整项目校验,查看可点击的错误列表并逐条跳转。

5. Confirm rest-fill in MG if prompted, then render to MP4 (720x1280 or 1280x720).

5. 若 MG 提示,先确认休止符补全,再渲染 MP4(720x1280 或 1280x720)。

What you CAN and CANNOT do

能做与不能做

  • CAN: preview, tune dx/dy, validate, fix from the error list, render.
  • CANNOT: preview parts not referenced by the scene and action; skip validation and expect a clean render.
  • Wrong parts (bad Parent ID or seq): parts fly apart in CANVAS, so correct them before render.
  • Unresolved errors or unconfirmed rest-fill: render fails.
  • Invalid numbers: code is rejected with a red hint.
  • 能做:预览、微调 dx/dy、校验、按错误列表修正、渲染。
  • 不能做:预览未被场景与动作引用的部件;跳过校验还指望渲染顺利。
  • 部件错误(Parent ID 或 seq 不对):CANVAS 中部件会飞散,渲染前先修正。
  • 存在未解决错误或未确认休止符补全:渲染失败。
  • 数字不合法:代码被拒绝并显示红色提示。

Open the 3SAX V3 creator tool and test your first animation in CANVAS today.

现在就打开 3SAX V3 创作工具,在 CANVAS 中测试你的第一个动画。

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