How do I synchronize animation frames with music BPM?

如何在3SAX V3中让动画帧与音乐BPM同步
Last updated: 2026-10-21

How do I synchronize animation frames with music BPM?

如何在3SAX V3中让动画帧与音乐BPM同步?

Match each music clip's BPM in the Music Group (MG) to your action frame ranges, then align them on the Scheduler timeline.

在音乐组(MG)中按源文件填写每个音频片段的BPM,再让动作帧范围与之对应,最后在调度时间线上对齐。

How to do it in 3SAX V3

在3SAX V3中怎么做

1. Open MG, upload your audio clip, and set Clip ID, Duration, and BPM exactly as the source file states.

1. 打开MG,上传音频片段,按源文件准确填写Clip ID、Duration和BPM。

2. Open AG, bind your material group, and set action seq frame ranges (e.g. 01:0-5) so each unit's length fits the BPM beat count.

2. 打开AG,绑定素材组,设置动作seq帧范围(如01:0-5),使每个单元时长符合BPM节拍数。

3. Use "auto-suggest sequence" to generate a seq matching the target part's available states.

3. 使用“自动建议序列”生成匹配目标部件可用状态的seq。

4. Open AC and place the action event on the L1 role track and the music clip on the L4 audio track at the same start time.

4. 打开AC,将动作事件放在L1角色轨道,音乐片段放在L4音频轨道,并设为同一起始时间。

5. Chain AC+MUS event pairs in EVT so the trigger fires action and music together.

5. 在EVT中串联AC+MUS事件对,使触发同时启动动作与音乐。

6. Open CANVAS to preview; drag characters to fine-tune dx/dy and check beat alignment.

6. 打开CANVAS预览,拖动角色微调dx/dy,检查节拍对齐。

7. Run whole-project validation, fix any red input hints, confirm rest-fill, then render to MP4.

7. 运行整项目校验,修正红色输入提示,确认休止符填充后渲染MP4。

What you CAN and CANNOT do

能做与不能做

  • CAN: store BPM per clip, align frames on the 4-layer scheduler, reuse music and schedules from LIBRARY.
  • CANNOT: the tool does not compose music or auto-detect BPM for you.
  • Wrong BPM or mismatched seq ranges = drift; render fails if validation errors remain.
  • 能做:为每个片段保存BPM,在四层调度上对齐帧,从LIBRARY复用音乐与调度。
  • 不能做:工具不会自行作曲,也不会自动识别BPM。
  • BPM填错或seq范围不匹配会错位;校验未通过则渲染失败。

Try the 3SAX V3 creator tool and sync your first clip today.

现在就试用3SAX V3创作工具,同步你的第一个片段。

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