Start in the Studio editor: create a new project, build a Material Group, then bind it to an Action Group. Everything else (camera, music, scheduler, events, skeleton) hangs off those two panels.
在 Studio 编辑器中开始:新建项目,先做 Material Group,再绑定到 Action Group。其余面板(相机、音乐、调度、事件、骨骼)都围绕这两个面板展开。
1. Open Project, click New. Name the project.
1. 打开 Project,点击 New,命名项目。
2. Go to SG Material Group: upload PNG parts, set Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z-perspective, and build the parent-child tree.
2. 进入 SG Material Group:上传 PNG 部件,设置 Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z-perspective,建立父子树。
3. Go to AG Action Group: bind your material group, add action units (target part, seq ranges like 01:0-5, rotation, scale, X/Y offsets, swap part, trigger event). Use auto-suggest sequence to match the part's states.
3. 进入 AG Action Group:绑定素材组,添加动作单元(目标部件、seq 区间如 01:0-5、旋转、缩放、X/Y 偏移、换部件、触发事件)。用自动建议序列匹配部件状态。
4. Optional: add CAM shots, MG audio (upload clip or use NT note codec), EVT events, BONE joints.
4. 可选:加 CAM 镜头、MG 音频(上传片段或用 NT 音符编码)、EVT 事件、BONE 关节。
5. Arrange timing in AC Scheduler: L2 camera, L1 role tracks, L3 scene, L4 audio.
5. 在 AC Scheduler 排时间:L2 相机、L1 角色轨道、L3 场景、L4 音频。
6. Check CANVAS preview, drag to fine-tune dx/dy, rot, scale.
6. 看 CANVAS 预览,拖动微调 dx/dy、旋转、缩放。
7. Run whole-project validation, fix red fields, confirm rest fill.
7. 运行整项目校验,修红字段,确认补休止。
8. Click RENDER, pick 720x1280 or 1280x720, export MP4.
8. 点击 RENDER,选 720x1280 或 1280x720,导出 MP4。
Try it now in the 3SAX V3 creator tool and build your first clip.
现在就在 3SAX V3 创作工具里试做你的第一个片段。