Set the beat in the MG Music panel by uploading an audio clip with a Clip ID, Duration, and BPM, then place it on the L4 audio track in the AC Scheduler and align action frames to that BPM.
在MG音乐面板上传音频片段并填写Clip ID、时长与BPM,然后在AC调度器的L4音频轨道上放置该片段,让动作帧与BPM对齐。
1. Open the MG Music panel.
1. 打开MG音乐面板。
2. Upload your audio clip and fill Clip ID, Duration, and BPM. Alternatively use the built-in NT note codec (tone + melody); rests are auto-filled after you confirm.
2. 上传音频片段,填写Clip ID、时长与BPM;也可使用内置NT音符编码(音色+旋律),休止会自动补齐,需你确认。
3. Open the SG Material Group panel and confirm the dancer's Part IDs and numbered states.
3. 打开SG素材组面板,确认舞者的Part ID与编号状态。
4. Open the AG Action panel, bind the material group, and add action units whose seq frame ranges match the BPM.
4. 打开AG动作面板,绑定素材组,添加动作单元,使seq帧范围与BPM匹配。
5. Open the AC Scheduler, place the clip on the L4 audio track, and place character role events on L1.
5. 打开AC调度器,把片段放到L4音频轨道,把角色事件放到L1。
6. Optionally chain events in EVT (AC + MUS pairs) so the beat triggers actions.
6. 可在EVT中串联事件(AC+MUS配对),让节拍触发动作。
7. Open CANVAS to preview; drag the character to fine-tune dx/dy, edit rot/scale.
7. 打开CANVAS预览,拖动角色微调dx/dy,编辑rot/scale。
8. Check validation hints (green valid, red error with fix example), then render to MP4.
8. 查看校验提示(绿色为有效,红色为错误并给出修正示例),然后渲染MP4。
CAN:
能做:
CANNOT:
不能做:
Try the 3SAX V3 creator tool and set your first beat today.
现在就试用3SAX V3创作工具,设置你的第一个节拍。