In 3SAX V3, baseX and baseY are the part's base position offsets, set per part in the SG Material Group panel.
在 3SAX V3 中,baseX 和 baseY 是部件的基础位置偏移,在 SG 材质组面板中按部件设置。
1. Open the canva editor and go to the SG Material Group panel.
1. 打开画布编辑器,进入 SG 材质组面板。
2. Upload your PNG part or select an existing part.
2. 上传 PNG 部件或选择已有部件。
3. Set Part ID and Parent ID to place it in the parent-child tree.
3. 设置 Part ID 和 Parent ID,放入父子树。
4. Enter baseX and baseY values; a green hint confirms valid input, red shows an error with a fix example.
4. 输入 baseX 和 baseY;绿色提示表示有效,红色提示附修复示例。
5. Set Anchor X/Y, Scale, Layer and Z-perspective as needed.
5. 按需设置 Anchor X/Y、Scale、Layer 和 Z 透视。
6. Switch to CANVAS to preview; drag the part to fine-tune dx/dy, and changes sync back into the codes.
6. 切换到 CANVAS 预览,拖动部件微调 dx/dy,改动同步回代码。
7. Run whole-project validation and check the clickable error list before rendering.
7. 渲染前运行整项目校验,查看可点击的错误列表。
Try it now in the 3SAX V3 creator tool.
现在就在 3SAX V3 创作工具中试试吧。