Set a part's starting position in the SG Material Group panel: enter baseX and baseY for that part. Canvas preview reads these values.
在 SG 素材组面板中设置部件的起始位置:填写该部件的 baseX 和 baseY。画布预览读取这两个值。
1. Open the SG Material Group panel.
1. 打开 SG 素材组面板。
2. Upload your PNG part, or select an existing part by Part ID.
2. 上传 PNG 部件,或按 Part ID 选择已有部件。
3. Set Parent ID if the part belongs to a parent-child tree.
3. 如部件属于父子树,填写 Parent ID。
4. Enter baseX and baseY — this is the part's initial position.
4. 填写 baseX 和 baseY——这就是部件的初始位置。
5. Set Anchor X/Y so the part rotates around the right point.
5. 设置 Anchor X/Y,确保部件绕正确的位置旋转。
6. Set Scale, Layer and Z-perspective as needed.
6. 按需设置 Scale、Layer 和 Z-perspective。
7. Switch to CANVAS to preview.
7. 切换到 CANVAS 预览。
8. Drag the character to fine-tune dx/dy; rot/scale edits sync back into the codes.
8. 拖动角色微调 dx/dy;rot/scale 的修改会同步回代码。
CAN:
可以:
CANNOT:
不可以:
Try the 3SAX V3 creator tool and place your first part.
试试 3SAX V3 创作工具,放置你的第一个部件。