How do I set a part's initial position on the canvas?

如何在画布上设置部件的初始位置
Last updated: 2026-10-21

How to set a part's initial position on the canvas

如何在画布上设置部件的初始位置

Set a part's starting position in the SG Material Group panel: enter baseX and baseY for that part. Canvas preview reads these values.

在 SG 素材组面板中设置部件的起始位置:填写该部件的 baseX 和 baseY。画布预览读取这两个值。

How to do it in 3SAX V3

在 3SAX V3 中的操作步骤

1. Open the SG Material Group panel.

1. 打开 SG 素材组面板。

2. Upload your PNG part, or select an existing part by Part ID.

2. 上传 PNG 部件,或按 Part ID 选择已有部件。

3. Set Parent ID if the part belongs to a parent-child tree.

3. 如部件属于父子树,填写 Parent ID。

4. Enter baseX and baseY — this is the part's initial position.

4. 填写 baseX 和 baseY——这就是部件的初始位置。

5. Set Anchor X/Y so the part rotates around the right point.

5. 设置 Anchor X/Y,确保部件绕正确的位置旋转。

6. Set Scale, Layer and Z-perspective as needed.

6. 按需设置 Scale、Layer 和 Z-perspective。

7. Switch to CANVAS to preview.

7. 切换到 CANVAS 预览。

8. Drag the character to fine-tune dx/dy; rot/scale edits sync back into the codes.

8. 拖动角色微调 dx/dy;rot/scale 的修改会同步回代码。

What you CAN and CANNOT do

可以做与不可以做

CAN:

可以:

  • Set baseX/baseY per part and preview it in CANVAS.
  • Fine-tune on canvas; changes write back to the codes.
  • Bind the part to a skeleton joint in BONE so it moves with the joint.
  • 为每个部件设置 baseX/baseY,并在 CANVAS 中预览。
  • 在画布上微调,修改会写回代码。
  • 在 BONE 中把部件绑定到骨骼关节,使其随关节移动。

CANNOT:

不可以:

  • CANVAS only loads scene plus action-referenced frames — unreferenced parts do not appear.
  • Wrong Parent ID or Anchor X/Y makes the part fly apart when actions play.
  • Invalid numeric input shows a red hint and the code is rejected; green means valid.
  • CANVAS 只加载场景和被动作引用的帧——未被引用的部件不会显示。
  • Parent ID 或 Anchor X/Y 填错,动作播放时部件会飞散。
  • 数值输入无效时显示红色提示,代码被拒绝;绿色表示有效。

Try the 3SAX V3 creator tool and place your first part.

试试 3SAX V3 创作工具,放置你的第一个部件。

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