How do I schedule a character action in a layer?

如何在图层中安排角色动作
Last updated: 2026-10-21

How do I schedule a character action in a layer?

如何在图层中安排角色动作?

Scheduling an action means placing an AG action unit onto a character role track (L1) in the Scheduler (AC) at a specific frame range, then exporting the scheduler code.

安排动作就是把 AG 动作单元放到调度器(AC)中角色轨道(L1)的指定帧区间,然后导出调度器代码。

How to do it in 3SAX V3

在 3SAX V3 中如何操作

1. Open the AG Action panel and bind a material group, then add or auto-suggest an action unit (target part, seq frame range, rotation/scale/offsets).

1. 打开 AG 动作面板,绑定材质组,然后添加或自动建议一个动作单元(目标部件、seq 帧区间、旋转/缩放/偏移)。

2. Open the AC Scheduler panel. It has a 4-layer timeline: L2 camera, L1 character roles, L3 scene, L4 audio.

2. 打开 AC 调度器面板。它有 4 层时间轴:L2 摄像机、L1 角色、L3 场景、L4 音频。

3. Pick a role track under L1 and place the action at the start frame you want.

3. 在 L1 下选择一个角色轨道,把动作放到想要的起始帧。

4. To chain an event, add an EVT event and pair it in the scheduler (AC+MUS pair).

4. 如需串联事件,先在 EVT 事件面板创建事件,再在调度器中配对(AC+MUS 对)。

5. Check inputs: green = valid, red = error with a fix example; fill required fields.

5. 检查输入:绿色=有效,红色=错误并给出修正示例;填写必填字段。

6. Use CANVAS to preview - drag the character to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.

6. 用 CANVAS 预览——拖动角色微调 dx/dy,编辑 rot/scale;修改会同步回代码。

7. Export the scheduler code. Optionally save the schedule to LIBRARY for one-click reuse.

7. 导出调度器代码。可选:把调度保存到 LIBRARY,一键复用。

What you CAN and CANNOT do

能做与不能做

  • CAN: stack multiple role tracks, place camera/scene/audio on their layers, chain events, export codes.
  • CANNOT: schedule an action without a bound material group; leave required fields empty; skip validation.
  • Result if wrong: the code is rejected or the render fails with an error list; parts can fly apart if seq ranges mismatch states.
  • 能:叠加多条角色轨道,在各自图层放置摄像机/场景/音频,串联事件,导出代码。
  • 不能:未绑定材质组就安排动作;留空必填字段;跳过校验。
  • 出错后果:代码被拒绝或渲染失败并列出错误;seq 区间与状态不匹配时部件会飞散。

Open the 3SAX V3 creator tool and drop your first action onto an L1 role track.

打开 3SAX V3 创作工具,把第一个动作放到 L1 角色轨道上试试。

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