Audio clip metadata (Clip ID, Duration, BPM) is saved inside the Music Group (MG) panel, then stored with your project. The music channel is notes/metadata only — the tool does not compose music.
音频片段元数据(Clip ID、时长、BPM)保存在 Music Group(MG)面板内,并随项目一同存储。音乐通道仅记录音符与元数据,工具本身不作曲。
1. Open the MG (Music) tab.
1. 打开 MG(Music)标签页。
2. Upload your audio clip or load the built-in NT note codec.
2. 上传音频片段,或加载内置 NT 音符编解码器。
3. Fill Clip ID, Duration, and BPM in the MG fields; anchor rests auto-fill with a confirmation prompt.
3. 在 MG 字段中填写 Clip ID、时长、BPM;缺失休止符会自动补全并弹出确认提示。
4. Watch the real-time hint beside each field (green = valid, red = error with a fix example).
4. 留意每个字段旁的实时提示(绿色=有效,红色=错误并附修正示例)。
5. In AC (Scheduler), place the clip on the L4 audio layer via AC+MUS pairs.
5. 在 AC(Scheduler)中,通过 AC+MUS 配对把片段放到 L4 音频层。
6. Save the project. Optionally save the music asset to the LIBRARY panel for one-click reload.
6. 保存项目。也可将音乐资产存入 LIBRARY 面板,一键重新载入。
7. Run whole-project validation and clear any errors in the clickable list before rendering.
7. 执行整项目校验,在可点击错误列表中清空错误后再渲染。
CAN:
可以:
CANNOT:
不可以:
Try it now in the 3SAX V3 creator tool and save your first audio group metadata.
现在就在 3SAX V3 创作工具中试试,保存你的第一份音频组元数据。