How do I rebuild a project from exported codes?

如何用导出的代码重建项目
Last updated: 2026-10-21

How do I rebuild a project from exported codes?

如何用导出的代码重建项目?

Load the exported codes back into their matching panels in 3SAX V3, then render. The codes are the project.

把导出的代码载入 3SAX V3 对应面板,然后渲染。代码本身就是项目。

How to do it in 3SAX V3

在 3SAX V3 中如何操作

1. New project: create it and upload your PNG parts to the server.

1. 新建项目,将 PNG 部件上传到服务器。

2. SG Material Group: rebuild the parent-child tree. Keep Part ID / Parent ID / baseX / baseY / Anchor / Scale / Layer / Z-perspective and the numbered states exactly as coded.

2. SG 素材组:重建父子树,Part ID / Parent ID / baseX / baseY / 锚点 / 缩放 / 图层 / Z 透视和编号状态须与代码一致。

3. AG Action: paste the exported action codes. Confirm each seq matches the target part's state ranges. Use auto-suggest sequence if a seq is missing.

3. AG 动作组:粘贴导出的动作代码,核对每个 seq 是否匹配目标部件的状态区间;缺失时用自动建议序列生成。

4. CAM Camera: re-enter the zoom and pan shots.

4. CAM 摄像机:重新录入缩放与平移镜头。

5. MG Music: upload the audio clips or re-enter the NT note codes. Confirm auto-filled rests.

5. MG 音乐组:上传音频片段或重新录入 NT 音符代码,确认自动补齐的休止。

6. EVT Events: recreate the events and chain AC+MUS pairs.

6. EVT 事件:重建事件,串联 AC+MUS 配对。

7. BONE Skeleton: bind parts to joints so attached parts move together.

7. BONE 骨骼:把部件绑定到关节,让附着部件一起运动。

8. AC Scheduler: rebuild the 4-layer timeline (L2 camera / L1 roles / L3 scene / L4 audio) and paste the scheduler codes.

8. AC 调度器:重建四层时间轴(L2 摄像机 / L1 角色 / L3 场景 / L4 音频),粘贴调度代码。

9. LIBRARY: if assets were saved, load actions / music / schedules / events in one click instead of re-entering.

9. LIBRARY 素材库:若已存到服务器,可一键载入动作 / 音乐 / 调度 / 事件。

10. CANVAS: preview, drag to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.

10. CANVAS 画布:预览,拖拽微调 dx/dy,修改旋转与缩放,改动会回写代码。

11. Run whole-project validation, fix every red input, then render to MP4 (720x1280 or 1280x720).

11. 运行整项目校验,修正所有红色输入,再渲染 MP4(720x1280 或 1280x720)。

What you CAN and CANNOT do

可以做什么与不可以做什么

  • CAN: reconstruct static, dynamic and audio channels from 64-bit numeric codes; reuse saved finished clips; extend a code by editing it.
  • CANNOT: reconstruct from a partial code set — missing seqs or unbound joints make parts fly apart or detach in the preview.
  • CANNOT: skip music metadata — a missing Clip ID or duration fails rest-fill confirmation and blocks render.
  • CANNOT: render while validation shows red inputs — the error list must be cleared first.
  • 可以:用 64 位数字代码重建静态、动态与音频通道;复用已保存的成品片段;编辑代码进行扩展。
  • 不可以:用不完整的代码重建——缺 seq 或未绑定关节会导致部件飞散或脱离。
  • 不可以:跳过音乐元数据——缺片段 ID 或时长会通不过休止补齐确认,无法渲染。
  • 不可以:校验仍有红色输入时渲染——需先清空错误列表。

Try it in the 3SAX V3 creator tool: load one exported clip, fix the errors, render.

去 3SAX V3 创作工具试试:载入一个导出片段,修好报错,然后渲染。

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