Load the exported codes back into their matching panels in 3SAX V3, then render. The codes are the project.
把导出的代码载入 3SAX V3 对应面板,然后渲染。代码本身就是项目。
1. New project: create it and upload your PNG parts to the server.
1. 新建项目,将 PNG 部件上传到服务器。
2. SG Material Group: rebuild the parent-child tree. Keep Part ID / Parent ID / baseX / baseY / Anchor / Scale / Layer / Z-perspective and the numbered states exactly as coded.
2. SG 素材组:重建父子树,Part ID / Parent ID / baseX / baseY / 锚点 / 缩放 / 图层 / Z 透视和编号状态须与代码一致。
3. AG Action: paste the exported action codes. Confirm each seq matches the target part's state ranges. Use auto-suggest sequence if a seq is missing.
3. AG 动作组:粘贴导出的动作代码,核对每个 seq 是否匹配目标部件的状态区间;缺失时用自动建议序列生成。
4. CAM Camera: re-enter the zoom and pan shots.
4. CAM 摄像机:重新录入缩放与平移镜头。
5. MG Music: upload the audio clips or re-enter the NT note codes. Confirm auto-filled rests.
5. MG 音乐组:上传音频片段或重新录入 NT 音符代码,确认自动补齐的休止。
6. EVT Events: recreate the events and chain AC+MUS pairs.
6. EVT 事件:重建事件,串联 AC+MUS 配对。
7. BONE Skeleton: bind parts to joints so attached parts move together.
7. BONE 骨骼:把部件绑定到关节,让附着部件一起运动。
8. AC Scheduler: rebuild the 4-layer timeline (L2 camera / L1 roles / L3 scene / L4 audio) and paste the scheduler codes.
8. AC 调度器:重建四层时间轴(L2 摄像机 / L1 角色 / L3 场景 / L4 音频),粘贴调度代码。
9. LIBRARY: if assets were saved, load actions / music / schedules / events in one click instead of re-entering.
9. LIBRARY 素材库:若已存到服务器,可一键载入动作 / 音乐 / 调度 / 事件。
10. CANVAS: preview, drag to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.
10. CANVAS 画布:预览,拖拽微调 dx/dy,修改旋转与缩放,改动会回写代码。
11. Run whole-project validation, fix every red input, then render to MP4 (720x1280 or 1280x720).
11. 运行整项目校验,修正所有红色输入,再渲染 MP4(720x1280 或 1280x720)。
Try it in the 3SAX V3 creator tool: load one exported clip, fix the errors, render.
去 3SAX V3 创作工具试试:载入一个导出片段,修好报错,然后渲染。