How do I read an exported material group code?

如何读取导出的材质组代码
Last updated: 2026-10-21

Read a material group (SG) code as fixed-format 64-bit numeric fields, one entry per part: Part ID, Parent ID, baseX, baseY, Anchor X/Y, Scale, Layer, Z-perspective, category and numbered states.

材质组(SG)代码是固定格式的64位数值字段,每个部件一条:Part ID、Parent ID、baseX、baseY、Anchor X/Y、Scale、Layer、Z-perspective、类别与编号状态。

How to do it in 3SAX V3

在 3SAX V3 中如何操作

1. Open the SG Material Group panel; load the exported code or the saved project.

1. 打开 SG 材质组面板,载入导出的代码或已保存项目。

2. Check each part's IDs: Parent ID must match an existing Part ID, or the parent-child tree breaks.

2. 核对每个部件的 ID:Parent ID 必须对应已有 Part ID,否则父子树断裂。

3. Verify baseX/baseY and Anchor X/Y before Layer and Z-perspective; the canvas preview reflects any mismatch.

3. 先验证 baseX/baseY 与 Anchor X/Y,再看 Layer 与 Z-perspective;画布预览会同步显示偏差。

4. Confirm each part's category (join) and numbered states — action seq ranges like 01:0-5 refer to these states.

4. 确认每个部件的类别(join)与编号状态——动作 seq 区间如 01:0-5 引用的就是这些状态。

5. Use real-time input hints (green valid / red error with fix example) and run whole-project validation to catch broken references.

5. 查看输入框旁的实时提示(绿色有效/红色报错并给出修正示例),运行整项目校验找出错误引用。

6. Reuse the code by loading it into a new project or binding it to an Action Group.

6. 将代码载入新项目或绑定到 Action Group,即可复用。

What you CAN and CANNOT do

可以做什么与不能做什么

  • CAN: read, edit and re-save fixed-format codes; reuse finished clips; bind codes to actions, camera, music, scheduler and events.
  • CANNOT: rely on invalid fields — a wrong Parent ID makes parts fly apart, missing states break action seq ranges, and failed validation blocks MP4 render.
  • 可以:读取、编辑并重新保存固定格式代码;复用已完成片段;将代码绑定到动作、相机、音乐、调度与事件。
  • 不可以:忽略错误字段——Parent ID 错误会导致部件飞散,状态缺失会使动作区间失效,校验不通过将无法渲染 MP4。

Try it in the 3SAX V3 creator tool and read your first exported code today.

现在就在 3SAX V3 创作工具中读取你的第一份导出代码。

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