Open the project that matches the code's format, then paste the exported code back into the matching panel via its input fields. Codes are fixed-format numeric strings, so they only load into the panel that produced them.
先打开与代码格式匹配的项目,再把导出的代码粘贴回对应面板的输入框。代码是固定格式的数字串,只能载入生成它的那个面板。
1. Log in and open or create a project in the Studio editor.
1. 登录并打开或新建一个 Studio 编辑器项目。
2. Identify which panel produced the code: SG (material), AG (action), CAM (camera), MG (music), AC (scheduler), EVT (events), or BONE (skeleton).
2. 确认代码来自哪个面板:SG(材质)、AG(动作)、CAM(相机)、MG(音乐)、AC(调度)、EVT(事件)或 BONE(骨骼)。
3. Click that tab to open the matching encoded panel.
3. 点击对应标签,打开相应的编码面板。
4. Paste the code into the panel's numeric input fields. Watch the validation hints beside each input; green means valid.
4. 把代码粘贴到该面板的数字输入框。留意每个输入旁的校验提示,绿色表示有效。
5. Confirm any rest-fill prompt for MG codes.
5. MG 代码如有补休止符提示,请确认。
6. To reuse an asset instead, open LIBRARY and load the saved action, music, schedule, or event into the matching panel in one click.
6. 若要复用素材,打开 LIBRARY,一键把已保存的动作、音乐、调度或事件载入对应面板。
7. Open CANVAS to preview. If a frame is missing, check that the referenced parts and scenes exist.
7. 打开 CANVAS 预览。若缺帧,请检查引用的部件和场景是否存在。
8. Run whole-project validation and fix any red errors from the clickable list before rendering.
8. 渲染前运行整项目校验,按可点击的错误列表修正红色错误。
CAN:
能:
CANNOT:
不能:
Try it in the 3SAX V3 creator tool: re-import your code, validate, then render.
在 3SAX V3 创作工具里试试:重新导入代码,校验,然后渲染。