Preview audio in the Music Group (MG) panel before adding it to a scene. MG holds your uploaded clips and the built-in NT note codec, and metadata/notes only - the tool does not compose music.
在将音频加入场景前,先在 Music Group(MG)面板中预览音频。MG 存放你上传的音频片段和内置 NT 音符编解码器,仅包含元数据与音符——工具不会自行作曲。
1. Open the MG (Music Group) tab in the studio editor.
1. 在工作室编辑器中打开 MG(Music Group)标签页。
2. Upload your audio clip and set Clip ID, Duration, and BPM (or use the built-in NT note codec with tone + melody).
2. 上传音频片段,设置 Clip ID、Duration 和 BPM(或使用内置 NT 音符编解码器,填入音调与旋律)。
3. Confirm any auto-filled rests when prompted.
3. 出现提示时,确认自动补齐的休止符。
4. Check the live input hints beside each field: green = valid, red = error with a fix example. Fix red fields.
4. 查看每个输入框旁的实时提示:绿色 = 有效,红色 = 错误并附修正示例。修正红色字段。
5. Save the clip to the LIBRARY panel so it can be loaded into MG in one click later.
5. 将片段保存到 LIBRARY 面板,之后可一键加载回 MG。
6. Go to the AC (Scheduler) panel, open layer L4 (audio), and place the clip on the audio track.
6. 进入 AC(Scheduler)面板,打开 L4(音频)层,将片段放入音频轨道。
7. Open CANVAS to preview the scene with the audio track arranged; use RENDER only after whole-project validation passes.
7. 打开 CANVAS 预览已编排音频的场景;仅在整项目校验通过后才使用 RENDER。
Try the 3SAX V3 creator tool and preview your audio before you build the scene.
现在就试用 3SAX V3 创作工具,在搭建场景前先预览你的音频。