In 3SAX V3, X and Y offsets are set inside Action Group (AG) action units, so the part moves during playback in CANVAS.
在3SAX V3中,X和Y偏移在动作组(AG)的动作单元内设置,部件会在CANVAS播放时移动。
1. In SG Material Group, note the target part's Part ID (join) and its states.
1. 在SG素材组中记下目标部件的Part ID(join)及其状态帧。
2. Open AG Action, bind the matching material group.
2. 打开AG动作组,绑定对应的素材组。
3. Add an action unit, set the target part to that join, and enter the seq frame range (e.g. 01:0-5).
3. 添加一个动作单元,目标部件设为该join,填写seq帧区间(如01:0-5)。
4. Set the X offset and Y offset values in the unit.
4. 在单元中设置X偏移和Y偏移数值。
5. Click auto-suggest sequence to generate a seq matching the part's available states.
5. 点击自动建议序列,生成与该部件可用状态匹配的seq。
6. Open CANVAS to preview; drag to fine-tune dx/dy — changes sync back into the codes.
6. 打开CANVAS预览,拖动微调dx/dy,改动会同步回代码。
Can:
能:
Cannot:
不能:
If inputs are wrong, a red hint appears beside the field with a fix example; the whole-project validation lists errors as clickable entries and render fails until they are fixed.
输入有误时,字段旁会出现红色提示并给出修正示例;整项目校验会列出可点击的错误条目,修复前渲染失败。
Try it now in the 3SAX V3 creator tool.
现在就在3SAX V3创作工具中试试吧。