How do I make a saxophone player character in 3SAX?

如何在 3SAX 中制作萨克斯手角色
Last updated: 2026-10-21

How to make a saxophone player character in 3SAX

如何在 3SAX 中制作萨克斯手角色

Build the character from uploaded PNG parts in the Material Group panel, bind actions in the Action Group panel, then arrange it on the Scheduler timeline.

在材质组面板用上传的 PNG 部件搭建角色,在动作组面板绑定动作,然后在调度器时间线上排布。

How to do it in 3SAX V3

在 3SAX V3 中的操作步骤

1. Open the SG Material Group panel. Upload PNG parts (torso, head, arms, saxophone body, keys). Set Part ID, Parent ID, baseX/baseY, Anchor X/Y, Scale, Layer, Z-perspective to build the parent-child tree.

1. 打开 SG 材质组面板。上传 PNG 部件(躯干、头、手臂、萨克斯管身、按键),设置 Part ID、Parent ID、baseX/baseY、锚点 X/Y、缩放、图层、Z 透视,建立父子树。

2. Assign each part a category (join) and numbered states (frames) for the frames you want to swap.

2. 为每个部件指定分类(join)和带编号的状态(帧),用于需要换帧的部分。

3. Open BONE Skeleton. Bind the saxophone and hands to the same joints so they move together.

3. 打开 BONE 骨骼面板。把萨克斯管和双手绑定到同一关节,使其一起运动。

4. Open AG Action Group. Bind the material group, add action units: target part = join, seq frame ranges (e.g. 01:0-5), relative rotation, scale, X/Y offsets, part swap. Use auto-suggest sequence to generate a seq matching the target part's states.

4. 打开 AG 动作组面板。绑定材质组,添加动作单元:目标部件 = join、seq 帧范围(如 01:0-5)、相对旋转、缩放、X/Y 偏移、换件。用自动建议序列生成匹配目标部件状态的 seq。

5. Open MG Music Group. Upload your audio clip (Clip ID / Duration / BPM). Confirm any auto-filled rests.

5. 打开 MG 音乐组面板。上传音频片段(Clip ID / 时长 / BPM),确认自动补齐的休止。

6. Open AC Scheduler. Place the character on L1 role tracks, camera shots on L2, scene on L3, audio on L4. Export scheduler codes.

6. 打开 AC 调度器。在 L1 角色轨道放角色,L2 放镜头,L3 放场景,L4 放音频,导出调度代码。

7. Open EVT Events. Create events, trigger them from actions, chain AC+MUS pairs in the scheduler.

7. 打开 EVT 事件面板。创建事件,由动作触发,在调度器中串联 AC+MUS 组合。

8. Open CANVAS. Drag the character to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.

8. 打开 CANVAS。拖动角色微调 dx/dy,编辑 rot/缩放,改动会同步回代码。

9. Check input validation hints (green = valid, red = error with fix example). Run whole-project validation and fix the error list.

9. 检查输入校验提示(绿色 = 有效,红色 = 错误并附修正示例),运行整项目校验并修正错误列表。

10. Save the action/music/schedule/event to LIBRARY if you want reuse. Then open RENDER and export MP4 (720x1280 or 1280x720).

10. 需要复用时把动作/音乐/调度/事件存入 LIBRARY。然后打开 RENDER 导出 MP4(720x1280 或 1280x720)。

What you CAN and CANNOT do

能做与不能做

  • CAN: build the player from PNG parts, animate it, sync uploaded audio, preview on canvas, reuse server library assets, render MP4.
  • CANNOT: the tool does not generate saxophone sounds or compose music by itself; MG only holds uploaded audio or NT note codes.
  • 能做:用 PNG 部件搭建角色、做动画、同步上传音频、画布预览、复用服务器素材库、渲染 MP4。
  • 不能做:工具本身不生成萨克斯音色、不自行作曲;MG 只保存上传音频或 NT 音符代码。

If parts have no parent binding, they fly apart during animation. If required fields or rests are missing, render fails and codes may be rejected.

若部件未绑定父级,动画时部件会飞散;若必填项或休止缺失,渲染失败、代码可能被拒绝。

Try it now in the 3SAX V3 creator tool.

现在就在 3SAX V3 创作工具中试试。

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