In 3SAX V3, a bounce is an Action Group (AG) action unit bound to a material part, with a sequence of frame states that change rotation, scale, or offsets over time.
在 3SAX V3 中,弹跳是一个绑定到材质部件的动作组(AG)动作单元,通过一段帧状态的序列改变旋转、缩放或偏移来完成。
1. Open the SG Material Group tab and upload the PNG part. Set Part ID, baseX/baseY, Anchor X/Y and Scale. Add numbered states (frames) for the part.
1. 打开 SG 材质组标签页,上传 PNG 部件。设置 Part ID、baseX/baseY、Anchor X/Y 和 Scale。为部件添加编号状态(帧)。
2. Switch to the AG Action tab and bind the material group.
2. 切换到 AG 动作标签页,绑定材质组。
3. Add an action unit. Set target part to the part's join.
3. 添加一个动作单元,把目标部件设为该部件的 join。
4. Set a seq frame range (e.g. 01:0-5) covering the states you defined.
4. 设置 seq 帧范围(如 01:0-5),覆盖你定义的状态。
5. Set relative rotation, scale and X/Y offsets per frame to create the up-down bounce.
5. 逐帧设置相对旋转、缩放和 X/Y 偏移,形成上下弹跳。
6. Use auto-suggest sequence to generate a seq matching the part's available states if unsure.
6. 不确定时用"自动建议序列"生成与部件可用状态匹配的 seq。
7. Open CANVAS to preview. Drag the character to fine-tune dx/dy, or edit rot/scale; changes sync back into the codes.
7. 打开 CANVAS 预览。拖动角色微调 dx/dy,或编辑 rot/scale,改动会同步回代码。
8. Save the action to LIBRARY if you want to reuse it later.
8. 想以后复用,就把动作保存到 LIBRARY。
Can:
能:
Cannot:
不能:
Try it now in the 3SAX V3 creator tool.
现在就在 3SAX V3 创作工具里试试吧。