Build the asset tree in SG, bind motion in AG, add music in MG, then arrange everything on the AC timeline and check it in CANVAS.
先在 SG 搭建素材树,在 AG 绑定动作,在 MG 添加音乐,然后在 AC 时间轴上编排,最后在 CANVAS 检查。
1. SG Material Group: upload PNG parts, set Part ID / Parent ID / baseX / baseY / Anchor / Scale / Layer, assign each part a category (join).
1. SG 素材组:上传 PNG 部件,设置 Part ID / Parent ID / baseX / baseY / 锚点 / 缩放 / 图层,并为每个部件指定类别(join)。
2. MG Music Group: upload your audio clip (Clip ID / Duration / BPM), or enter note codes with the NT note codec and confirm the auto-filled rests.
2. MG 音乐组:上传音频片段(Clip ID / 时长 / BPM),或用 NT 音符编码输入音符,并确认自动补齐的休止。
3. AG Action Group: bind the material group, add action units (target part = join, seq frame ranges, rotation, scale, X/Y offsets, swap part, trigger event).
3. AG 动作组:绑定素材组,添加动作单元(目标部件 = join、seq 帧范围、旋转、缩放、X/Y 偏移、换件、触发事件)。
4. BONE Skeleton (optional): bind parts to joints so attached parts move together.
4. BONE 骨骼(可选):将部件绑定到骨骼关节,使附着部件一起运动。
5. CAM Camera: add shots with zoom and pan.
5. CAM 相机:添加带缩放和平移的镜头。
6. EVT Events: create events and chain them as AC+MUS pairs.
6. EVT 事件:创建事件,并以 AC+MUS 配对串联。
7. AC Scheduler: place camera (L2), role tracks (L1), scene (L3) and audio (L4) on the 4-layer timeline; export scheduler codes.
7. AC 调度器:在四层时间轴上放置相机(L2)、角色轨道(L1)、场景(L3)、音频(L4);导出调度代码。
8. CANVAS: drag characters to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.
8. CANVAS:拖动角色微调 dx/dy,编辑 rot/scale,改动会同步回代码。
9. RENDER: run whole-project validation, fix the clickable error list, confirm rest-fill, then render MP4 (720x1280 or 1280x720).
9. RENDER:执行整项目校验,按可点击错误列表修正,确认休止补齐,再渲染 MP4(720x1280 或 1280x720)。
Try the 3SAX V3 creator tool and build your first visualizer scene.
现在就用 3SAX V3 创作工具做你的第一个可视化场景。