How do I make a logo animation in 3SAX?

如何在 3SAX 中制作标志动画
Last updated: 2026-10-21

How do I make a logo animation in 3SAX?

如何在 3SAX 中制作标志动画?

Upload your logo parts in the SG panel, bind them as one material group, then drive rotation, scale, and offsets with an AG action and place the result on the AC timeline.

在 SG 面板上传标志零件,绑定为一个材质组,然后用 AG 动作驱动旋转、缩放和偏移,并放到 AC 时间轴上。

How to do it in 3SAX V3

在 3SAX V3 中的操作步骤

1. Open the SG Material Group panel. Upload logo PNG parts.

1. 打开 SG 材质组面板。上传标志 PNG 零件。

2. Assign Part ID and Parent ID to build a parent-child tree. Set baseX/baseY, Anchor X/Y, Scale, Layer, and Z-perspective for each part.

2. 设置 Part ID 和 Parent ID 建立父子树。为每个零件设置 baseX/baseY、Anchor X/Y、Scale、Layer 和 Z 透视。

3. Give each part a category (join) and numbered states (frames).

3. 为每个零件设定类别(join)和带编号的状态(帧)。

4. Open AG Action Group. Bind the material group. Add action units targeting each join, with seq frame ranges (e.g. 01:0-5), relative rotation, scale, X/Y offsets, swap part, and trigger event. Click auto-suggest sequence to match the target part's available states.

4. 打开 AG 动作组。绑定材质组。添加动作单元,目标为各 join,设置 seq 帧范围(如 01:0-5)、相对旋转、缩放、X/Y 偏移、替换零件和触发事件。点击自动建议序列以匹配目标零件的可用状态。

5. Open EVT Events. Create events and chain AC+MUS pairs as needed.

5. 打开 EVT 事件面板。按需创建事件并串联 AC+MUS 对。

6. Open BONE Skeleton. Bind logo parts to joints so attached parts move together.

6. 打开 BONE 骨骼面板。将标志零件绑定到关节,使附属零件一起运动。

7. Open CAM Camera. Add a shot with zoom or pan.

7. 打开 CAM 镜头面板。添加带缩放或平移的镜头。

8. Open MG Music. Upload an audio clip (Clip ID / Duration / BPM) or use the NT note codec. Confirm rest auto-fill.

8. 打开 MG 音乐面板。上传音频片段(Clip ID / 时长 / BPM)或使用 NT 音符编码。确认空拍自动填充。

9. Open AC Scheduler. Arrange camera (L2), role (L1), scene (L3), and audio (L4) tracks. Export scheduler codes.

9. 打开 AC 调度面板。编排镜头(L2)、角色(L1)、场景(L3)和音频(L4)轨道。导出调度代码。

10. Open CANVAS. Drag the logo to fine-tune dx/dy, edit rot/scale. Changes sync back into the codes.

10. 打开 CANVAS 画布。拖动标志微调 dx/dy,编辑 rot/scale。修改会同步回代码。

11. Open RENDER. Pick portrait 720x1280 or landscape 1280x720. Run whole-project validation and fix errors from the list. Confirm rest-fill, then render to MP4.

11. 打开 RENDER 渲染面板。选择竖屏 720x1280 或横屏 1280x720。运行整项目校验并按错误列表修正。确认空拍填充后渲染为 MP4。

What you CAN and CANNOT do

可以做什么与不能做什么

  • CAN: reuse saved actions, music, schedules, and events from LIBRARY with one click. Save and load the project; works stay private and downloadable.
  • CANNOT: the tool does not compose music, generate sounds, or make instruments. It handles codes and uploaded audio only.
  • Wrong input shows a red hint with a fix example; render is blocked. Missing Parent ID breaks the tree and parts fly apart. Do not skip validation or the render fails.
  • 可以:从 LIBRARY 一键复用已保存的动作、音乐、调度和事件。保存和加载项目;作品私密保存并可下载。
  • 不能:工具不自行作曲、不生成音色、不制作乐器,只处理代码和上传的音频。
  • 输入错误会显示红色提示和修正示例,渲染被阻止。缺少 Parent ID 会破坏父子树导致零件散开。跳过校验会导致渲染失败。

Try the 3SAX V3 creator tool and build your logo animation now.

现在就用 3SAX V3 创作工具制作你的标志动画吧。

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