How do I make a loading spinner animation in 3SAX?

如何在 3SAX 中制作加载旋转动画
Last updated: 2026-10-21

Direct answer

直接回答

Build a spinner from joined PNG parts in the Material Group, animate rotation with Action units, then preview and render.

在材质组(SG)中用拼接的 PNG 部件搭建旋转器,用动作单元驱动旋转,再预览并渲染。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the SG Material Group panel. Upload your spinner PNG parts (e.g. ring segments). Set Part ID, Parent ID, baseX/baseY, Anchor X/Y, Scale, Layer. Set each part's category (join) and numbered states (frames).

1. 打开 SG 材质组面板。上传旋转器 PNG 部件(如环形分段)。设置 Part ID、Parent ID、baseX/baseY、Anchor X/Y、Scale、Layer。设置每个部件的类别(join)和编号状态(帧)。

2. Open the AG Action Group panel. Bind the material group. Add action units targeting the spinner part (join): set seq frame ranges like 01:0-5, relative rotation, scale, X/Y offsets.

2. 打开 AG 动作组面板。绑定材质组。添加动作单元,目标为旋转器部件(join):设置 seq 帧范围如 01:0-5、相对旋转、缩放、X/Y 偏移。

3. Use "auto-suggest sequence" to generate a seq matching the part's available states, then adjust rotation per frame to form the loop.

3. 使用“自动建议序列”生成与部件可用状态匹配的 seq,再逐帧调整旋转形成循环。

4. Optional: use the BONE Skeleton panel to bind parts to joints so attached segments rotate together.

4. 可选:用 BONE 骨骼面板将部件绑定到关节,使相连分段一起旋转。

5. Open CAM Camera to set zoom/pan if needed.

5. 如有需要,打开 CAM 相机设置缩放/平移。

6. In AC Scheduler, place the spinner on the L1 role track; audio on L4 if wanted.

6. 在 AC 调度器中把旋转器放到 L1 角色轨道;需要时把音频放到 L4。

7. Open CANVAS to preview. Drag to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.

7. 打开 CANVAS 预览。拖动微调 dx/dy,编辑 rot/scale;改动会同步回代码。

8. Check input validation hints (green valid, red error + fix). Run whole-project validation and fix listed errors.

8. 查看输入验证提示(绿色有效,红色报错并给修正示例)。运行整项目验证并修复列出的错误。

9. Open RENDER, choose 720x1280 or 1280x720, confirm rest-fill, render to MP4.

9. 打开 RENDER,选择 720x1280 或 1280x720,确认补休,渲染 MP4。

What you CAN and CANNOT do

能与不能

  • CAN: reuse the spinner action from the LIBRARY server panel in one click.
  • CAN: extend the finished clip by editing its codec codes.
  • CANNOT: make the tool compose music for the spinner; upload audio in MG or use NT note codec instead.
  • CANNOT: skip anchor settings — misaligned anchors make parts fly apart on rotation.
  • CANNOT: render with invalid codes; the whole-project validation blocks it.
  • 能:从 LIBRARY 服务器面板一键复用旋转器动作。
  • 能:通过编辑编码代码扩展已完成的片段。
  • 不能:让工具为旋转器作曲;请在 MG 上传音频或使用 NT 音符编解码。
  • 不能:跳过锚点设置——锚点错位会导致部件旋转时飞散。
  • 不能:用无效代码渲染;整项目验证会阻止。

Try the 3SAX V3 creator tool and build your spinner now.

现在就用 3SAX V3 创作工具制作你的旋转器吧。

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