Build a spinner from joined PNG parts in the Material Group, animate rotation with Action units, then preview and render.
在材质组(SG)中用拼接的 PNG 部件搭建旋转器,用动作单元驱动旋转,再预览并渲染。
1. Open the SG Material Group panel. Upload your spinner PNG parts (e.g. ring segments). Set Part ID, Parent ID, baseX/baseY, Anchor X/Y, Scale, Layer. Set each part's category (join) and numbered states (frames).
1. 打开 SG 材质组面板。上传旋转器 PNG 部件(如环形分段)。设置 Part ID、Parent ID、baseX/baseY、Anchor X/Y、Scale、Layer。设置每个部件的类别(join)和编号状态(帧)。
2. Open the AG Action Group panel. Bind the material group. Add action units targeting the spinner part (join): set seq frame ranges like 01:0-5, relative rotation, scale, X/Y offsets.
2. 打开 AG 动作组面板。绑定材质组。添加动作单元,目标为旋转器部件(join):设置 seq 帧范围如 01:0-5、相对旋转、缩放、X/Y 偏移。
3. Use "auto-suggest sequence" to generate a seq matching the part's available states, then adjust rotation per frame to form the loop.
3. 使用“自动建议序列”生成与部件可用状态匹配的 seq,再逐帧调整旋转形成循环。
4. Optional: use the BONE Skeleton panel to bind parts to joints so attached segments rotate together.
4. 可选:用 BONE 骨骼面板将部件绑定到关节,使相连分段一起旋转。
5. Open CAM Camera to set zoom/pan if needed.
5. 如有需要,打开 CAM 相机设置缩放/平移。
6. In AC Scheduler, place the spinner on the L1 role track; audio on L4 if wanted.
6. 在 AC 调度器中把旋转器放到 L1 角色轨道;需要时把音频放到 L4。
7. Open CANVAS to preview. Drag to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.
7. 打开 CANVAS 预览。拖动微调 dx/dy,编辑 rot/scale;改动会同步回代码。
8. Check input validation hints (green valid, red error + fix). Run whole-project validation and fix listed errors.
8. 查看输入验证提示(绿色有效,红色报错并给修正示例)。运行整项目验证并修复列出的错误。
9. Open RENDER, choose 720x1280 or 1280x720, confirm rest-fill, render to MP4.
9. 打开 RENDER,选择 720x1280 或 1280x720,确认补休,渲染 MP4。
Try the 3SAX V3 creator tool and build your spinner now.
现在就用 3SAX V3 创作工具制作你的旋转器吧。